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// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DLOGIC_LOGIC_MANAGER_H
#define QT3DLOGIC_LOGIC_MANAGER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DLogic/qt3dlogic_global.h>
#include <Qt3DCore/qnodeid.h>
#include <QtCore/qmutex.h>
#include <QtCore/qscopedpointer.h>
#include <QtCore/qsemaphore.h>
#include <Qt3DLogic/private/handle_types_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DLogic {
class QLogicAspect;
namespace Logic {
class Executor;
class HandlerManager;
class Manager
{
public:
Manager();
~Manager();
void setLogicAspect(QLogicAspect *logicAspect) { m_logicAspect = logicAspect; }
void setExecutor(Executor *executor);
HandlerManager *logicHandlerManager() const { return m_logicHandlerManager.data(); }
void appendHandler(Handler *handler);
void removeHandler(Qt3DCore::QNodeId id);
bool hasFrameActions() const;
void triggerLogicFrameUpdates();
void setDeltaTime(float dt) { m_dt = dt; }
private:
QScopedPointer<HandlerManager> m_logicHandlerManager;
QList<HHandler> m_logicHandlers;
QList<Qt3DCore::QNodeId> m_logicComponentIds;
QLogicAspect *m_logicAspect;
Executor *m_executor;
float m_dt;
};
} // namespace Logic
} // namespace Qt3DLogic
QT_END_NAMESPACE
#endif // QT3DLOGIC_LOGIC_MANAGER_H