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// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DINPUT_INPUT_MOUSEDEVICE_H
#define QT3DINPUT_INPUT_MOUSEDEVICE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DInput/QMouseEvent>
#include <Qt3DInput/private/qabstractphysicaldevicebackendnode_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
class QInputAspect;
namespace Input {
class InputHandler;
class Q_AUTOTEST_EXPORT MouseDevice : public Qt3DInput::QAbstractPhysicalDeviceBackendNode
{
public:
struct MouseState {
MouseState()
: xAxis(0.0f)
, yAxis(0.0f)
, wXAxis(0.0f)
, wYAxis(0.0f)
, leftPressed(false)
, rightPressed(false)
, centerPressed(false)
{}
float xAxis;
float yAxis;
float wXAxis;
float wYAxis;
bool leftPressed;
bool rightPressed;
bool centerPressed;
};
MouseDevice();
~MouseDevice();
void setInputHandler(InputHandler *handler);
InputHandler *inputHandler() const;
float axisValue(int axisIdentifier) const override;
bool isButtonPressed(int buttonIdentifier) const override;
void updateMouseEvent(QT_PREPEND_NAMESPACE(QMouseEvent) *events);
#if QT_CONFIG(wheelevent)
void updateWheelEvent(QT_PREPEND_NAMESPACE(QWheelEvent) *events);
#endif
void resetMouseAxisState();
MouseState mouseState() const;
QPointF previousPos() const;
bool wasPressed() const;
float sensitivity() const;
bool updateAxesContinuously() const;
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
private:
InputHandler *m_inputHandler;
MouseState m_mouseState;
QPointF m_previousPos;
bool m_wasPressed;
float m_sensitivity;
bool m_updateAxesContinuously;
};
class MouseDeviceFunctor : public Qt3DCore::QBackendNodeMapper
{
public:
explicit MouseDeviceFunctor(Qt3DInput::QInputAspect *inputAspect, InputHandler *handler);
Qt3DCore::QBackendNode *create(Qt3DCore::QNodeId id) const override;
Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const override;
void destroy(Qt3DCore::QNodeId id) const override;
private:
QInputAspect *m_inputAspect;
InputHandler *m_handler;
};
} // namespace Input
} // namespace Qt3DInput
QT_END_NAMESPACE
#endif // MOUSEDEVICE_H