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// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "genericdevicebackendnode_p.h"
#include <Qt3DInput/qabstractphysicaldevice.h>
#include <Qt3DInput/private/inputhandler_p.h>
#include <Qt3DInput/private/inputmanagers_p.h>
#include <Qt3DInput/private/qgenericinputdevice_p.h>
#include <Qt3DInput/private/qabstractphysicaldevice_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
GenericDeviceBackendNode::GenericDeviceBackendNode(QBackendNode::Mode mode)
: QAbstractPhysicalDeviceBackendNode(mode)
, m_mutex()
{
}
GenericDeviceBackendNode::~GenericDeviceBackendNode()
{
}
void GenericDeviceBackendNode::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
{
QAbstractPhysicalDeviceBackendNode::syncFromFrontEnd(frontEnd, firstTime);
const Qt3DInput::QGenericInputDevice *node = qobject_cast<const Qt3DInput::QGenericInputDevice *>(frontEnd);
if (!node)
return;
auto *d = static_cast<Qt3DInput::QAbstractPhysicalDevicePrivate *>( Qt3DCore::QNodePrivate::get(const_cast<Qt3DCore::QNode *>(frontEnd)) );
{
const QMutexLocker lock(&m_mutex);
for (const auto &val: std::as_const(d->m_pendingAxisEvents))
m_axesValues[val.first] = val.second;
for (const auto &val: std::as_const(d->m_pendingButtonsEvents))
m_buttonsValues[val.first] = val.second;
d->m_pendingAxisEvents.clear();
d->m_pendingButtonsEvents.clear();
}
}
void GenericDeviceBackendNode::cleanup()
{
const QMutexLocker lock(&m_mutex);
m_axesValues.clear();
m_buttonsValues.clear();
QAbstractPhysicalDeviceBackendNode::cleanup();
}
float GenericDeviceBackendNode::axisValue(int axisIdentifier) const
{
const QMutexLocker lock(&m_mutex);
return m_axesValues[axisIdentifier];
}
bool GenericDeviceBackendNode::isButtonPressed(int buttonIdentifier) const
{
const QMutexLocker lock(&m_mutex);
return m_buttonsValues[buttonIdentifier];
}
GenericDeviceBackendFunctor::GenericDeviceBackendFunctor(QInputAspect *inputaspect, InputHandler *handler)
: m_inputAspect(inputaspect)
, m_handler(handler)
{
}
Qt3DCore::QBackendNode *GenericDeviceBackendFunctor::create(Qt3DCore::QNodeId id) const
{
GenericDeviceBackendNode *backendNode = m_handler->genericDeviceBackendNodeManager()->getOrCreateResource(id);
backendNode->setInputAspect(m_inputAspect);
m_handler->appendGenericDevice(m_handler->genericDeviceBackendNodeManager()->lookupHandle(id));
return backendNode;
}
Qt3DCore::QBackendNode *GenericDeviceBackendFunctor::get(Qt3DCore::QNodeId id) const
{
return m_handler->genericDeviceBackendNodeManager()->lookupResource(id);
}
void GenericDeviceBackendFunctor::destroy(Qt3DCore::QNodeId id) const
{
m_handler->removeGenericDevice(m_handler->genericDeviceBackendNodeManager()->lookupHandle(id));
m_handler->genericDeviceBackendNodeManager()->releaseResource(id);
}
} // namespace Input
} // namespace Qt3DInput
QT_END_NAMESPACE