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varying highp vec3 texCoord0;
uniform samplerCube skyboxTexture;
void main()
{
gl_FragColor = textureCube(skyboxTexture, texCoord0);
}
varying highp vec3 texCoord0;
uniform samplerCube skyboxTexture;
void main()
{
gl_FragColor = textureCube(skyboxTexture, texCoord0);
}