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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DCORE_QSCENE_P_H
#define QT3DCORE_QSCENE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/QScopedPointer>
#include <Qt3DCore/qnode.h>
#include <Qt3DCore/private/qabstractfrontendnodemanager_p.h>
#include <QtCore/qscopedpointer.h>
#include <Qt3DCore/private/qt3dcore_global_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QScenePrivate;
class QAspectEngine;
class NodePostConstructorInit;
class QChangeArbiter;
class Q_3DCORE_PRIVATE_EXPORT QScene : public QAbstractFrontEndNodeManager
{
public:
// Changes made to backend nodes are reported to the Renderer
enum DirtyNodeFlag {
TransformDirty = 1 << 0,
GeometryDirty = 1 << 1,
EntityEnabledDirty = 1 << 2,
BuffersDirty = 1 << 3,
AllDirty = 0xffffff
};
Q_DECLARE_FLAGS(DirtyNodeSet, DirtyNodeFlag)
QScene(QAspectEngine *engine = nullptr);
~QScene();
QAspectEngine *engine() const;
void addObservable(QNode *observable);
void removeObservable(QNode *observable);
QNode *lookupNode(QNodeId id) const override;
QList<QNode *> lookupNodes(const QList<QNodeId> &ids) const override;
QNode *rootNode() const;
void setArbiter(QChangeArbiter *arbiter);
QChangeArbiter *arbiter() const;
// Component -> Entities
QList<QNodeId> entitiesForComponent(QNodeId id) const;
void addEntityForComponent(QNodeId componentUuid, QNodeId entityUuid);
void removeEntityForComponent(QNodeId componentUuid, QNodeId entityUuid);
bool hasEntityForComponent(QNodeId componentUuid, QNodeId entityUuid);
NodePostConstructorInit* postConstructorInit() const;
void markDirty(DirtyNodeSet changes);
DirtyNodeSet dirtyBits();
void clearDirtyBits();
private:
Q_DECLARE_PRIVATE(QScene)
QScopedPointer<QScenePrivate> d_ptr;
void setRootNode(QNode *root);
friend class QAspectEnginePrivate;
};
} // Qt3D
QT_END_NAMESPACE
Q_DECLARE_METATYPE(Qt3DCore::QScene*) // LCOV_EXCL_LINE
#endif // QT3DCORE_QSCENE_P_H