Name Description Size Coverage
bufferutils_p.h 2327 -
buffervisitor_p.h 11488 -
qabstractfunctor.cpp ! \class Qt3DCore::QAbstractFunctor \inmodule Qt3DCore \since 5.7 \brief QAbstractFunctor is an abstract base class for all functors. The QAbstractFunctor is used as a base class for all functors and data generators in Qt3DCore module. When user defines a new functor or generator, they need to implement the \l QAbstractFunctor::id() method, which should be done using the \c {QT3D_FUNCTOR} macro in the class definition. 1755 -
qabstractfunctor.h 1803 -
qattribute.cpp ! \qmltype Attribute \nativetype Qt3DCore::QAttribute \inqmlmodule Qt3D.Core \brief Defines an attribute and how data should be read from a Buffer. There are 3 types of attributes. \list \li VertexAttribute: used to define data to be read on a per vertex basis \li IndexAttribute: used to define vertex indices when indexed draw calls are to be used \li DrawIndirectAttribute: used to specify the DrawIndirect buffer to be used when indirect draw calls are to be used \endlist \note when an attribute is of type DrawIndirectAttribute, only count, stride and offset are relevant. When providing your own attributes, it may make sense to name your attribute using helpers such as QAttribute::defaultPositionAttributeName() as that will ensure your geometry will be compatible with picking and the various materials provided in the Qt3DExtras module. 13151 -
qattribute.h 5072 -
qattribute_p.h 1231 -
qboundingvolume.cpp ! \qmltype BoundingVolume \nativetype Qt3DCore::QBoundingVolume \inqmlmodule Qt3D.Core \since 2.16 \brief can be used to override an entity's bounding volume. An entity's bounding volume is used for many operations such as picking or view frustum culling. It is normally computed by traversing the rendered geometry. BoundingVolume can be used when the extent of the geometry is known to the application so that Qt 3D does not have to compute it. A bounding volume can be provided either as minimum and maximum extent coordinates, or a separate, usually simpler, geometry that approximates the rendered mesh. When using minimum and maximum extents, these are considered to be the opposite corners of an axis aligned bounding box, in the geometry's local coordinate system. BoundingVolume can also be used to query the computed bounding volume of a GeometryView. The implicitMinPoint and implicitMaxPoint properties will be updated if the geometry changes. Note that this is done asynchronously on a background thread so you should check the value of implicitPointsValid before reading them. You can force the implicit extents to be updated by calling updateImplicitBounds. This will block on the calling thread until the results are available. \note GeometryRenderer inherits BoundingVolume and thus supports reading implicit bounds or setting explicit bounds also. 10278 -
qboundingvolume.h 2167 -
qboundingvolume_p.h 1468 -
qbuffer.cpp ! \qmltype Buffer \nativetype Qt3DCore::QBuffer \inqmlmodule Qt3D.Core \brief Provides a data store for raw data to later be used as vertices or uniforms. 4708 -
qbuffer.h 2064 -
qbuffer_p.h 1292 -
qgeometry.cpp ! \qmltype Geometry \nativetype Qt3DCore::QGeometry \inqmlmodule Qt3D.Core \inherits Node \since 5.7 \brief Encapsulates geometry. A Geometry type is used to group a list of Attribute objects together to form a geometric shape Qt3D is able to render using GeometryRenderer. Special attribute can be set in order to calculate bounding volume of the shape. 6184 -
qgeometry.h 1841 -
qgeometry_p.h 1274 -
qgeometryfactory_p.h 1250 -
qgeometryview.cpp 14094 -
qgeometryview.h 4334 -
qgeometryview_p.h 2097 -