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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DCORE_QABSTRACTASPECT_P_H
#define QT3DCORE_QABSTRACTASPECT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/QHash>
#include <Qt3DCore/qabstractaspect.h>
#include <Qt3DCore/private/qaspectjobproviderinterface_p.h>
#include <Qt3DCore/private/qbackendnode_p.h>
#include <Qt3DCore/private/qt3dcore_global_p.h>
#include <Qt3DCore/private/qchangearbiter_p.h>
#include <QtCore/private/qobject_p.h>
#include <QMutex>
#include <QList>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QAbstractAspect;
class QBackendNode;
class QEntity;
class QAspectManager;
class QAbstractAspectJobManager;
class QServiceLocator;
namespace Debug {
class Q_3DCORE_PRIVATE_EXPORT AsynchronousCommandReply : public QObject
{
Q_OBJECT
public:
explicit AsynchronousCommandReply(const QString &commandName, QObject *parent = nullptr);
inline QByteArray data() const { return m_data; }
inline QString commandName() const { return m_commandName; }
inline bool isFinished() const { return m_finished; }
void setFinished(bool finished);
void setData(const QByteArray &data);
Q_SIGNALS:
void finished(AsynchronousCommandReply *reply);
private:
QByteArray m_data;
QString m_commandName;
bool m_finished;
};
} // Debug
struct NodeTreeChange
{
enum NodeTreeChangeType {
Added = 0,
Removed = 1
};
Qt3DCore::QNodeId id;
const QMetaObject *metaObj;
NodeTreeChangeType type;
Qt3DCore::QNode *node;
};
class Q_3DCORE_PRIVATE_EXPORT QAbstractAspectPrivate
: public QObjectPrivate
, public QAspectJobProviderInterface
{
public:
QAbstractAspectPrivate();
~QAbstractAspectPrivate();
void setRootAndCreateNodes(QEntity *rootObject, const QList<NodeTreeChange> &nodesTreeChanges);
QServiceLocator *services() const;
QAbstractAspectJobManager *jobManager() const;
std::vector<QAspectJobPtr> jobsToExecute(qint64 time) override;
void jobsDone() override; // called when all the jobs are completed
void frameDone() override; // called when frame is completed (after the jobs), safe to wait until next frame here
QBackendNode *createBackendNode(const NodeTreeChange &change) const;
void clearBackendNode(const NodeTreeChange &change) const;
void syncDirtyFrontEndNodes(const QList<QNode *> &nodes);
void syncDirtyEntityComponentNodes(const QList<ComponentRelationshipChange> &nodes);
virtual void syncDirtyFrontEndNode(QNode *node, QBackendNode *backend, bool firstTime) const;
virtual void onEngineAboutToShutdown();
// TODO: Make these public in 5.8
template<class Frontend>
void unregisterBackendType();
void unregisterBackendType(const QMetaObject &mo);
Q_DECLARE_PUBLIC(QAbstractAspect)
QBackendNodeMapperPtr mapperForNode(const QMetaObject *metaObj) const;
QEntity *m_root;
QNodeId m_rootId;
QAspectManager *m_aspectManager;
QAbstractAspectJobManager *m_jobManager;
QChangeArbiter *m_arbiter;
QHash<const QMetaObject*, QBackendNodeMapperPtr> m_backendCreatorFunctors;
QMutex m_singleShotMutex;
std::vector<QAspectJobPtr> m_singleShotJobs;
static QAbstractAspectPrivate *get(QAbstractAspect *aspect);
};
template<class Frontend>
void QAbstractAspectPrivate::unregisterBackendType()
{
unregisterBackendType(Frontend::staticMetaObject);
}
} // Qt3DCore
QT_END_NAMESPACE
#endif // QT3DCORE_QABSTRACTASPECT_P_H