Source code

Revision control

Copy as Markdown

// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qskeletonmapping.h"
#include "qskeletonmapping_p.h"
#include <Qt3DCore/qabstractskeleton.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
QSkeletonMappingPrivate::QSkeletonMappingPrivate()
: QAbstractChannelMappingPrivate()
, m_skeleton(nullptr)
{
m_mappingType = QAbstractChannelMappingPrivate::SkeletonMapping;
}
QSkeletonMapping::QSkeletonMapping(Qt3DCore::QNode *parent)
: QAbstractChannelMapping(*new QSkeletonMappingPrivate, parent)
{
}
QSkeletonMapping::QSkeletonMapping(QSkeletonMappingPrivate &dd, Qt3DCore::QNode *parent)
: QAbstractChannelMapping(dd, parent)
{
}
QSkeletonMapping::~QSkeletonMapping()
{
}
/*!
\property Qt3DAnimation::QSkeletonMapping::skeleton
Holds the skeleton that should be used for the skeleton mapping.
*/
Qt3DCore::QAbstractSkeleton *QSkeletonMapping::skeleton() const
{
Q_D(const QSkeletonMapping);
return d->m_skeleton;
}
void QSkeletonMapping::setSkeleton(Qt3DCore::QAbstractSkeleton *skeleton)
{
Q_D(QSkeletonMapping);
if (d->m_skeleton == skeleton)
return;
if (d->m_skeleton)
d->unregisterDestructionHelper(d->m_skeleton);
if (skeleton && !skeleton->parent())
skeleton->setParent(this);
d->m_skeleton = skeleton;
// Ensures proper bookkeeping
if (d->m_skeleton)
d->registerDestructionHelper(d->m_skeleton, &QSkeletonMapping::setSkeleton, d->m_skeleton);
emit skeletonChanged(skeleton);
}
} // namespace Qt3DAnimation
QT_END_NAMESPACE
#include "moc_qskeletonmapping.cpp"