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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qvideoframetexturefromsource_p.h"
QT_BEGIN_NAMESPACE
using namespace QVideoTextureHelper;
QVideoFrameTexturesFromRhiTextureArray::QVideoFrameTexturesFromRhiTextureArray(RhiTextureArray &&rhiTextures)
: m_rhiTextures(std::move(rhiTextures))
{
}
// out-of-line destructor to get arount potential RTTI problems
QVideoFrameTexturesFromRhiTextureArray::~QVideoFrameTexturesFromRhiTextureArray() = default;
QRhiTexture *QVideoFrameTexturesFromRhiTextureArray::texture(uint plane) const
{
return plane < m_rhiTextures.size() ? m_rhiTextures[plane].get() : nullptr;
}
void QVideoFrameTexturesFromMemory::setMappedFrame(QVideoFrame mappedFrame) {
Q_ASSERT(!mappedFrame.isValid() || mappedFrame.isReadable());
m_mappedFrame.unmap();
m_mappedFrame = std::move(mappedFrame);
}
// We keep the source frame mapped until QRhi::endFrame is invoked.
// QRhi::endFrame ensures that the mapped frame's memory has been loaded into the texture.
// See QTBUG-123174 for bug's details.
QVideoFrameTexturesFromMemory::~QVideoFrameTexturesFromMemory()
{
m_mappedFrame.unmap();
}
void QVideoFrameTexturesFromMemory::onFrameEndInvoked()
{
// After invoking QRhi::endFrame, the texture is loaded, and we don't need to
// to store the source mapped frame anymore
setMappedFrame({});
setSourceFrame({});
}
QVideoFrameTexturesFromHandlesSet::QVideoFrameTexturesFromHandlesSet(
RhiTextureArray &&rhiTextures, QVideoFrameTexturesHandlesUPtr handles)
: QVideoFrameTexturesFromRhiTextureArray(std::move(rhiTextures)),
m_textureHandles(std::move(handles))
{
}
// out-of-line destructor to get arount potential RTTI problems
QVideoFrameTexturesFromHandlesSet::~QVideoFrameTexturesFromHandlesSet() = default;
QT_END_NAMESPACE