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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
ParticleSystem3D {
id: lightRainTireSpray
ParticleEmitter3D {
id: lightRainTireMistEmitter
emitRate: 15
lifeSpan: 700
enabled: true
particle: lightRainTireMistParticle
particleScale: 5
particleEndScale: 20
particleScaleVariation: 5
shape: lightRainTireSprayMistShape
lifeSpanVariation: 300
velocity: lightRainTireMistDirection
depthBias: -20
SpriteParticle3D {
id: lightRainTireMistParticle
color: "#c5e3eaf2"
particleScale: 12
fadeInDuration: 200
fadeOutDuration: 350
fadeInEffect: Particle3D.FadeOpacity
sortMode: Particle3D.SortNewest
blendMode: SpriteParticle3D.SourceOver
spriteSequence: lightRainTireSpraySequence
sprite: lightRainTireSprayTexture
billboard: true
maxAmount: 1000
Wander3D {
id: lightRainTireMistWander
enabled: true
fadeOutDuration: 500
fadeInDuration: 300
uniquePaceVariation: 1
uniqueAmountVariation: 1
uniquePace.y: 0.03
uniqueAmount.y: 20
particles: lightRainTireMistParticle
system: lightRainTireSpray
}
VectorDirection3D {
id: lightRainTireMistDirection
directionVariation.x: 100
directionVariation.y: 10
directionVariation.z: 250
direction.y: 10
}
}
ParticleShape3D {
id: lightRainTireSprayMistShape
fill: true
extents.x: 1
extents.y: 15
extents.z: 20
}
}
ParticleEmitter3D {
id: lightRainStream
emitRate: 10
particleEndScale: 7
particle: lightRainStreamParticle
particleScale: 5
particleScaleVariation: 1
lifeSpan: 450
lifeSpanVariation: 50
velocity: lightRainStreamDirection
depthBias: -20
SpriteParticle3D {
id: lightRainStreamParticle
color: "#f6f9ff"
fadeOutEffect: Particle3D.FadeOpacity
fadeOutDuration: 300
fadeInEffect: Particle3D.FadeOpacity
sortMode: Particle3D.SortNewest
blendMode: SpriteParticle3D.Screen
spriteSequence: lightRainTireSpraySequence
maxAmount: 1000
billboard: false
particleScale: 12
fadeInDuration: 300
sprite: lightRainTireSprayTexture
SpriteSequence3D {
id: lightRainTireSpraySequence
duration: 2000
frameCount: 15
}
VectorDirection3D {
id: lightRainStreamDirection
direction.y: 60
directionVariation.y: 10
directionVariation.z: 20
}
}
}
Texture {
id: lightRainTireSprayTexture
source: "smoke2.png"
}
Gravity3D {
id: lightRainTireSprayGravity
magnitude: 1500
system: lightRainTireSpray
direction.x: 1
direction.y: 0
direction.z: 0
particles: [lightRainTireMistParticle, lightRainStreamParticle]
}
}