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import QtQuick
import QtQuick3D
import QtQuick3D.Physics
Rectangle {
width: 640
height: 480
visible: true
PhysicsWorld {
scene: viewport.scene
forceDebugDraw: true
running: true
}
View3D {
id: viewport
anchors.fill: parent
camera: PerspectiveCamera {
position: Qt.vector3d(0, 50, 500)
eulerRotation: Qt.vector3d(0, 0, 0)
clipFar: 5000
clipNear: 1
}
DirectionalLight {}
BoxShape {
id: boxshape
}
SphereShape {
id: sphereshape
}
CapsuleShape {
id: capsuleshape
}
StaticRigidBody {
id: body0
position: Qt.vector3d(0, 0, 0)
collisionShapes: [boxshape, sphereshape, capsuleshape]
}
StaticRigidBody {
id: body1
position: Qt.vector3d(0, 100, 0)
collisionShapes: [boxshape, sphereshape, capsuleshape]
}
}
}