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import QtQuick
import QtQuick.Shapes
import QtQuick3D
import QtQuick3D.Helpers
Rectangle {
id: window
width: 800
height: 480
View3D {
id: view
anchors.fill: parent
camera: cameraNode
environment: SceneEnvironment {
clearColor: "skyblue"
backgroundMode: SceneEnvironment.Color
}
Node {
id: originNode
y: 150
PerspectiveCamera {
id: cameraNode
z: 100
}
}
DirectionalLight {
eulerRotation.x: -30
eulerRotation.y: -70
}
Node {
y: 150
x: -50
Rectangle {
x: 5
y: -25
width: 50
height: 50
color: "lightgreen"
Shape {
anchors.fill: parent
preferredRendererType: Shape.CurveRenderer
ShapePath {
strokeColor: "black"
PathRectangle {
x: 0
y: 0
width: 50
height: 50
topLeftRadius: 25
}
}
}
}
Rectangle {
x: 60
y: -25
width: 50
height: 50
color: "#ffffbb"
Shape {
anchors.fill: parent
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: "black"
strokeColor: "transparent"
PathRectangle {
x: 0
y: 0
width: 50
height: 50
topLeftRadius: 25
}
}
}
}
}
} // View3D
} // Window