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import QtQuick
import QtQuick3D
Rectangle {
visible: true
width: 1024
height: 768
color: "black"
View3D {
anchors.fill: parent
DirectionalLight {
}
camera: PerspectiveCamera {
z: 200
}
// 2D in 3D
Node {
y: 115.1
Image {
width: sourceSize.width * 0.15
height: sourceSize.height * 0.15
source: "../shared/maps/oulu_2.jpeg"
}
}
// Lit Material
Model {
source: "#Rectangle"
scale.y: 0.75
materials: PrincipledMaterial {
baseColorMap: Texture {
source: "../shared/maps/oulu_2.jpeg"
}
metalness: 0.0
roughness: 0.0
}
z: 70
x: -50
y: -37.5
}
DefaultMaterial {
id: defaultMaterial
diffuseMap: Texture {
source: "../shared/maps/oulu_2.jpeg"
}
}
// Lit Material
Model {
source: "#Rectangle"
scale.y: 0.75
materials: defaultMaterial
z: 70
x: 50
y: -37.5
}
}
// QML 2D
Image {
anchors.top: parent.top
anchors.left: parent.left
width: parent.width * 0.5
height: parent.height * 0.5
source: "../shared/maps/oulu_2.jpeg"
}
}