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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick3D
import QtQuick
Rectangle {
width: 400
height: 400
color: Qt.rgba(0, 0, 0, 1)
View3D {
id: v3d
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "#444845"
backgroundMode: SceneEnvironment.Color
}
camera: PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
}
DirectionalLight {
position: Qt.vector3d(-500, 500, -100)
ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
}
property real time: 10
property real amplitude: 20
Model {
source: "#Sphere"
scale: Qt.vector3d(2, 2, 2)
x: -200
materials: [
CustomMaterial {
fragmentShader: "worldnormal.frag"
}
]
}
Model {
source: "../shared/models/monkey_object.mesh"
scale: Qt.vector3d(80, 80, 80)
eulerRotation.y: 90
x: 100
materials: [
CustomMaterial {
fragmentShader: "worldnormal.frag"
cullMode: CustomMaterial.NoCulling
}
]
}
}
}