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// Copyright (C) 2026 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// A RenderPass declared under a Node is an active top-level pass; the Node is
// transparent for ordering and does not contribute to the nesting depth.
import QtQuick
import QtQuick3D
Item {
width: 400
height: 400
View3D {
anchors.fill: parent
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: "black"
}
PerspectiveCamera { position: Qt.vector3d(0, 0, 300) }
DirectionalLight {}
Node {
RenderPass {
id: groupedPass
objectName: "groupedPass"
commands: [
RenderablesFilter { layerMask: ContentLayer.Layer0 }
]
}
}
Model {
source: "#Cube"
materials: PrincipledMaterial {
baseColor: "red"
lighting: PrincipledMaterial.NoLighting
}
}
}
}