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import QtQuick
import QtQuick3D
import io.qt.tests.auto.BufferManager
View3D {
width: 640
height: 480
id: view1
anchors.fill: parent
PerspectiveCamera {
id: camera1
}
Texture {
id: tex1
textureData: GradientTexture {
id: textData1
width: 256
height: 256
startColor: "red"
endColor: "blue"
}
}
GradientTexture {
id: textData2
width: 128
height: 128
startColor: "green"
endColor: "yellow"
}
Model {
id: model1
source: "#Cube"
materials: PrincipledMaterial {
baseColorMap: tex1
}
}
Model {
id: model2
source: "#Cube"
materials: PrincipledMaterial {
baseColorMap: Texture {
id: tex2
textureData: textData2
}
}
}
Model {
id: model3
source: "#Cube"
materials: PrincipledMaterial {
baseColorMap: Texture {
id: tex3
textureData: GradientTexture {
id: textData3
width: 64
height: 64
startColor: "black"
endColor: "white"
}
}
}
}
}