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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QSSG_RENDER_REFLECTION_PROBE_H
#define QSSG_RENDER_REFLECTION_PROBE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendererutil_p.h>
#include <QColor>
QT_BEGIN_NAMESPACE
struct QSSGRenderImage;
struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderReflectionProbe : public QSSGRenderNode
{
enum class ReflectionRefreshMode
{
FirstFrame,
EveryFrame
};
enum class ReflectionTimeSlicing
{
None,
AllFacesAtOnce,
IndividualFaces
};
quint32 reflectionMapRes = 8;
QColor clearColor = Qt::transparent;
ReflectionRefreshMode refreshMode = ReflectionRefreshMode::FirstFrame;
ReflectionTimeSlicing timeSlicing = ReflectionTimeSlicing::None;
bool parallaxCorrection = false;
QVector3D boxSize { 0.0, 0.0, 0.0 };
QVector3D boxOffset { 0.0, 0.0, 0.0 };
bool hasScheduledUpdate = false;
QSSGRenderImage *texture = nullptr;
explicit QSSGRenderReflectionProbe();
};
QT_END_NAMESPACE
#endif