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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QSSG_RENDER_GEOMETRY_H
#define QSSG_RENDER_GEOMETRY_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendermesh_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendererutil_p.h>
#include <QtQuick3DUtils/private/qssgmesh_p.h>
#include <QtCore/qbytearray.h>
QT_BEGIN_NAMESPACE
class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderGeometry : public QSSGRenderGraphObject
{
public:
struct Attribute {
QSSGMesh::RuntimeMeshData::Attribute::Semantic semantic = QSSGMesh::RuntimeMeshData::Attribute::PositionSemantic;
int offset = -1;
QSSGMesh::Mesh::ComponentType componentType = QSSGMesh::Mesh::ComponentType::Float32;
};
struct TargetAttribute {
quint32 targetId = 0;
Attribute attr;
int stride = 0;
};
explicit QSSGRenderGeometry();
virtual ~QSSGRenderGeometry();
const QByteArray &vertexBuffer() const;
QByteArray &vertexBuffer();
const QByteArray &indexBuffer() const;
QByteArray &indexBuffer();
int attributeCount() const;
Attribute attribute(int idx) const;
QSSGMesh::Mesh::DrawMode primitiveType() const;
QVector3D boundsMin() const;
QVector3D boundsMax() const;
int stride() const;
int targetStride() const;
void setVertexData(const QByteArray &data);
void setIndexData(const QByteArray &data);
void setStride(int stride);
void setBounds(const QVector3D &min, const QVector3D &max);
void setPrimitiveType(QSSGMesh::Mesh::DrawMode type);
void addAttribute(QSSGMesh::RuntimeMeshData::Attribute::Semantic semantic,
int offset,
QSSGMesh::Mesh::ComponentType componentType);
void addAttribute(const Attribute &att);
void addSubset(quint32 offset, quint32 count, const QVector3D &boundsMin, const QVector3D &boundsMax, const QString &name = {});
void clear();
void clearAttributes();
uint32_t generationId() const;
const QSSGMesh::RuntimeMeshData &meshData() const;
QString debugObjectName;
void clearVertexAndIndex();
void clearTarget();
void setTargetData(const QByteArray &data);
void addTargetAttribute(quint32 targetId,
QSSGMesh::RuntimeMeshData::Attribute::Semantic semantic,
int offset,
int stride = 0);
void addTargetAttribute(const TargetAttribute &att);
protected:
Q_DISABLE_COPY(QSSGRenderGeometry)
void markDirty();
uint32_t m_generationId = 1;
QSSGMesh::RuntimeMeshData m_meshData;
QSSGBounds3 m_bounds;
};
QT_END_NAMESPACE
#endif // QSSG_GEOMETRY_H