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// Copyright (C) 2026 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QQUICK3DQUADTEXTUREPROVIDER_P_H
#define QQUICK3DQUADTEXTUREPROVIDER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QQuick3DTextureProviderExtension>
#include <QQuick3DTextureData>
#include <QtQuick3D/private/qquick3dshaderutils_p.h>
QT_BEGIN_NAMESPACE
class QSSGQuadTextureProvider;
class QQuick3DQuadTextureProvider : public QQuick3DTextureProviderExtension, public QQuick3DPropertyChangedTracker
{
Q_OBJECT
Q_PROPERTY(QUrl fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged FINAL REVISION(6, 12))
Q_PROPERTY(QString fragmentShaderCode READ fragmentShaderCode WRITE setFragmentShaderCode NOTIFY
fragmentShaderCodeChanged FINAL REVISION(6, 12))
Q_PROPERTY(int width READ width WRITE setWidth NOTIFY widthChanged FINAL REVISION(6, 12))
Q_PROPERTY(int height READ height WRITE setHeight NOTIFY heightChanged FINAL REVISION(6, 12))
Q_PROPERTY(QQuick3DTextureData::Format format READ format WRITE setFormat NOTIFY formatChanged FINAL REVISION(6, 12))
QML_NAMED_ELEMENT(QuadTextureProvider)
QML_ADDED_IN_VERSION(6, 12)
public:
explicit QQuick3DQuadTextureProvider(QQuick3DObject *parent = nullptr);
~QQuick3DQuadTextureProvider() override;
Q_REVISION(6,12) QUrl fragmentShader() const;
Q_REVISION(6,12) void setFragmentShader(const QUrl &newFragmentShader);
Q_REVISION(6,12) QString fragmentShaderCode() const;
Q_REVISION(6,12) void setFragmentShaderCode(const QString &newFragmentShaderCode);
Q_REVISION(6,12) int width() const;
Q_REVISION(6,12) void setWidth(int newWidth);
Q_REVISION(6,12) int height() const;
Q_REVISION(6,12) void setHeight(int newHeight);
Q_REVISION(6,12) QQuick3DTextureData::Format format() const;
Q_REVISION(6,12) void setFormat(QQuick3DTextureData::Format newFormat);
signals:
void fragmentShaderChanged();
void fragmentShaderCodeChanged();
void widthChanged();
void heightChanged();
void formatChanged();
protected:
QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
void markTrackedPropertyDirty(QMetaProperty property, DirtyPropertyHint hint) override;
private:
QUrl m_fragmentShader;
QString m_fragmentShaderCode;
int m_width = 128;
int m_height = 128;
QQuick3DTextureData::Format m_format = QQuick3DTextureData::Format::RGBA16F;
enum Dirty : quint8 {
Dimensions = 1 << 0,
TrackedProperty = 1 << 1,
Format = 1 << 2,
FragmentShader = 1 << 3
};
using DirtyT = std::underlying_type_t<Dirty>;
void markDirty(Dirty v);
DirtyT m_dirtyFlag { 0xff };
friend QSSGQuadTextureProvider;
};
QT_END_NAMESPACE
#endif // QQUICK3DQUADTEXTUREPROVIDER_P_H