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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QTGRAPHS_QCUSTOM3DVOLUME_H
#define QTGRAPHS_QCUSTOM3DVOLUME_H
#include <QtGraphs/qcustom3ditem.h>
#include <QtGraphs/qgraphsglobal.h>
#include <QtGui/qcolor.h>
#include <QtGui/qimage.h>
QT_BEGIN_NAMESPACE
class QCustom3DVolumePrivate;
class QQuaternion;
class Q_GRAPHS_EXPORT QCustom3DVolume : public QCustom3DItem
{
Q_OBJECT
Q_DECLARE_PRIVATE(QCustom3DVolume)
Q_PROPERTY(
int textureWidth READ textureWidth WRITE setTextureWidth NOTIFY textureWidthChanged FINAL)
Q_PROPERTY(int textureHeight READ textureHeight WRITE setTextureHeight NOTIFY
textureHeightChanged FINAL)
Q_PROPERTY(
int textureDepth READ textureDepth WRITE setTextureDepth NOTIFY textureDepthChanged FINAL)
Q_PROPERTY(int sliceIndexX READ sliceIndexX WRITE setSliceIndexX NOTIFY sliceIndexXChanged FINAL)
Q_PROPERTY(int sliceIndexY READ sliceIndexY WRITE setSliceIndexY NOTIFY sliceIndexYChanged FINAL)
Q_PROPERTY(int sliceIndexZ READ sliceIndexZ WRITE setSliceIndexZ NOTIFY sliceIndexZChanged FINAL)
Q_PROPERTY(
QList<QRgb> colorTable READ colorTable WRITE setColorTable NOTIFY colorTableChanged FINAL)
Q_PROPERTY(QList<uchar> *textureData READ textureData WRITE setTextureData NOTIFY
textureDataChanged FINAL)
Q_PROPERTY(float alphaMultiplier READ alphaMultiplier WRITE setAlphaMultiplier NOTIFY
alphaMultiplierChanged FINAL)
Q_PROPERTY(bool preserveOpacity READ preserveOpacity WRITE setPreserveOpacity NOTIFY
preserveOpacityChanged FINAL)
Q_PROPERTY(bool useHighDefShader READ useHighDefShader WRITE setUseHighDefShader NOTIFY
useHighDefShaderChanged FINAL)
Q_PROPERTY(bool drawSlices READ drawSlices WRITE setDrawSlices NOTIFY drawSlicesChanged FINAL)
Q_PROPERTY(bool drawSliceFrames READ drawSliceFrames WRITE setDrawSliceFrames NOTIFY
drawSliceFramesChanged FINAL)
Q_PROPERTY(QColor sliceFrameColor READ sliceFrameColor WRITE setSliceFrameColor NOTIFY
sliceFrameColorChanged FINAL)
Q_PROPERTY(QVector3D sliceFrameWidths READ sliceFrameWidths WRITE setSliceFrameWidths NOTIFY
sliceFrameWidthsChanged FINAL)
Q_PROPERTY(QVector3D sliceFrameGaps READ sliceFrameGaps WRITE setSliceFrameGaps NOTIFY
sliceFrameGapsChanged FINAL)
Q_PROPERTY(QVector3D sliceFrameThicknesses READ sliceFrameThicknesses WRITE
setSliceFrameThicknesses NOTIFY sliceFrameThicknessesChanged FINAL)
QML_NAMED_ELEMENT(Custom3DVolume)
public:
explicit QCustom3DVolume(QObject *parent = nullptr);
explicit QCustom3DVolume(QVector3D position,
QVector3D scaling,
const QQuaternion &rotation,
int textureWidth,
int textureHeight,
int textureDepth,
QList<uchar> *textureData,
QImage::Format textureFormat,
const QList<QRgb> &colorTable,
QObject *parent = nullptr);
~QCustom3DVolume() override;
void setTextureWidth(int value);
int textureWidth() const;
void setTextureHeight(int value);
int textureHeight() const;
void setTextureDepth(int value);
int textureDepth() const;
void setTextureDimensions(int width, int height, int depth);
int textureDataWidth() const;
void setSliceIndexX(int value);
int sliceIndexX() const;
void setSliceIndexY(int value);
int sliceIndexY() const;
void setSliceIndexZ(int value);
int sliceIndexZ() const;
void setSliceIndices(int x, int y, int z);
void setColorTable(const QList<QRgb> &colors);
QList<QRgb> colorTable() const;
void setTextureData(QList<uchar> *data);
QList<uchar> *createTextureData(const QList<QImage *> &images);
QList<uchar> *textureData() const;
void setSubTextureData(Qt::Axis axis, int index, const uchar *data);
void setSubTextureData(Qt::Axis axis, int index, const QImage &image);
void setTextureFormat(QImage::Format format);
QImage::Format textureFormat() const;
void setAlphaMultiplier(float mult);
float alphaMultiplier() const;
void setPreserveOpacity(bool enable);
bool preserveOpacity() const;
void setUseHighDefShader(bool enable);
bool useHighDefShader() const;
void setDrawSlices(bool enable);
bool drawSlices() const;
void setDrawSliceFrames(bool enable);
bool drawSliceFrames() const;
void setSliceFrameColor(QColor color);
QColor sliceFrameColor() const;
void setSliceFrameWidths(QVector3D values);
QVector3D sliceFrameWidths() const;
void setSliceFrameGaps(QVector3D values);
QVector3D sliceFrameGaps() const;
void setSliceFrameThicknesses(QVector3D values);
QVector3D sliceFrameThicknesses() const;
QImage renderSlice(Qt::Axis axis, int index);
Q_SIGNALS:
void textureWidthChanged(int value);
void textureHeightChanged(int value);
void textureDepthChanged(int value);
void sliceIndexXChanged(int value);
void sliceIndexYChanged(int value);
void sliceIndexZChanged(int value);
void colorTableChanged();
void textureDataChanged(QList<uchar> *data);
void textureFormatChanged(QImage::Format format);
void alphaMultiplierChanged(float mult);
void preserveOpacityChanged(bool enabled);
void useHighDefShaderChanged(bool enabled);
void drawSlicesChanged(bool enabled);
void drawSliceFramesChanged(bool enabled);
void sliceFrameColorChanged(QColor color);
void sliceFrameWidthsChanged(QVector3D values);
void sliceFrameGapsChanged(QVector3D values);
void sliceFrameThicknessesChanged(QVector3D values);
private:
Q_DISABLE_COPY(QCustom3DVolume)
};
QT_END_NAMESPACE
#endif