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// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qtexturewrapmode.h"
#include <private/qobject_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QTextureWrapModePrivate : public QObjectPrivate
{
public:
QTextureWrapModePrivate()
: QObjectPrivate()
, m_x(QTextureWrapMode::ClampToEdge)
, m_y(QTextureWrapMode::ClampToEdge)
, m_z(QTextureWrapMode::ClampToEdge)
{
}
Q_DECLARE_PUBLIC(QTextureWrapMode)
QTextureWrapMode::WrapMode m_x;
QTextureWrapMode::WrapMode m_y;
QTextureWrapMode::WrapMode m_z;
};
/*!
\class Qt3DRender::QTextureWrapMode
\inmodule Qt3DRender
\since 5.5
\brief Defines the wrap mode a Qt3DRender::QAbstractTexture
should apply to a texture.
*/
QTextureWrapMode::QTextureWrapMode(WrapMode wrapMode, QObject *parent)
: QObject(*new QTextureWrapModePrivate, parent)
{
d_func()->m_x = wrapMode;
d_func()->m_y = wrapMode;
d_func()->m_z = wrapMode;
}
/*!
Contrusts a new Qt3DRender::QTextureWrapMode instance with the wrap mode to apply to
each dimension \a x, \a y \a z of the texture and \a parent as parent.
*/
QTextureWrapMode::QTextureWrapMode(WrapMode x,WrapMode y, WrapMode z, QObject *parent)
: QObject(*new QTextureWrapModePrivate, parent)
{
d_func()->m_x = x;
d_func()->m_y = y;
d_func()->m_z = z;
}
/*! \internal */
QTextureWrapMode::~QTextureWrapMode()
{
}
/*!
Sets the wrap mode of the x dimension to \a x.
*/
void QTextureWrapMode::setX(WrapMode x)
{
Q_D(QTextureWrapMode);
if (d->m_x != x) {
d->m_x = x;
emit xChanged(x);
}
}
/*!
\property Qt3DRender::QTextureWrapMode::x
Returns the wrap mode of the x dimension.
*/
QTextureWrapMode::WrapMode QTextureWrapMode::x() const
{
Q_D(const QTextureWrapMode);
return d->m_x;
}
/*!
\enum Qt3DRender::QTextureWrapMode::WrapMode
Specifies the type of text wrapping.
Possible values:
\value Repeat
\value MirroredRepeat
\value ClampToEdge
\value ClampToBorder
*/
/*!
Sets the wrap mode of the y dimension to \a y.
\note this is not available on 1D textures.
*/
void QTextureWrapMode::setY(WrapMode y)
{
Q_D(QTextureWrapMode);
if (d->m_y != y) {
d->m_y = y;
emit yChanged(y);
}
}
/*!
\property Qt3DRender::QTextureWrapMode::y
Returns the wrap mode of the y dimension.
*/
QTextureWrapMode::WrapMode QTextureWrapMode::y() const
{
Q_D(const QTextureWrapMode);
return d->m_y;
}
/*!
Sets the wrap mode of the z dimension to \a z.
\note this is only available on 3D textures.
*/
void QTextureWrapMode::setZ(WrapMode z)
{
Q_D(QTextureWrapMode);
if (d->m_z != z) {
d->m_z = z;
emit zChanged(z);
}
}
/*!
\property Qt3DRender::QTextureWrapMode::z
Returns the wrap mode of the z dimension.
*/
QTextureWrapMode::WrapMode QTextureWrapMode::z() const
{
Q_D(const QTextureWrapMode);
return d->m_z;
}
} // namespace Qt3DRender
QT_END_NAMESPACE
#include "moc_qtexturewrapmode.cpp"