Revision control

Copy as Markdown

// Copyright (C) 2016 Paul Lemire
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "lightsource_p.h"
#include <Qt3DRender/private/entity_p.h>
#include <Qt3DRender/private/light_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
LightSource::LightSource() : entity(nullptr)
{
}
LightSource::LightSource(const Entity *entity, const std::vector<Light *> &lights)
: entity(entity)
, lights(lights)
{
}
} // Render
} // Qt3DRender
QT_END_NAMESPACE