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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "environmentlight_p.h"
#include "qenvironmentlight.h"
#include "qenvironmentlight_p.h"
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
using namespace Qt3DCore;
QNodeId EnvironmentLight::shaderData() const
{
return m_shaderDataId;
}
void EnvironmentLight::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
{
BackendNode::syncFromFrontEnd(frontEnd, firstTime);
const QEnvironmentLight *node = qobject_cast<const QEnvironmentLight *>(frontEnd);
if (!node)
return;
if (firstTime) {
QEnvironmentLightPrivate *d = static_cast<QEnvironmentLightPrivate *>(QEnvironmentLightPrivate::get(const_cast<Qt3DCore::QNode *>(frontEnd)));
m_shaderDataId = d->m_shaderData ? d->m_shaderData->id() : QNodeId{};
}
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE