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# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: BSD-3-Clause
# Generated from runtimerender.pro.
#####################################################################
## Quick3DRuntimeRender Module:
#####################################################################
# Handle the conditional finding of either system zlib or qt zlib.
if(NOT QT_FEATURE_system_zlib)
find_package(Qt6 COMPONENTS ZlibPrivate)
elseif(NOT TARGET WrapZLIB::WrapZLIB)
qt_find_package(WrapZLIB PROVIDED_TARGETS WrapZLIB::WrapZLIB)
endif()
qt_internal_add_module(Quick3DRuntimeRender
SOURCES
graphobjects/qssgrendercamera.cpp graphobjects/qssgrendercamera_p.h
graphobjects/qssgrendercustommaterial_p.h
graphobjects/qssgrenderdefaultmaterial.cpp graphobjects/qssgrenderdefaultmaterial_p.h
graphobjects/qssgrendereffect.cpp graphobjects/qssgrendereffect_p.h
graphobjects/qssgrendergeometry.cpp graphobjects/qssgrendergeometry_p.h
graphobjects/qssgrendergraphobject.cpp graphobjects/qssgrendergraphobject_p.h graphobjects/qssgrendergraphobject.h
graphobjects/qssgrenderimage.cpp graphobjects/qssgrenderimage_p.h
graphobjects/qssgrenderinstancetable.cpp graphobjects/qssgrenderinstancetable_p.h
graphobjects/qssgrenderitem2d.cpp graphobjects/qssgrenderitem2d_p.h
graphobjects/qssgrenderjoint.cpp graphobjects/qssgrenderjoint_p.h
graphobjects/qssgrenderlayer.cpp graphobjects/qssgrenderlayer_p.h
graphobjects/qssgrenderlight.cpp graphobjects/qssgrenderlight_p.h
graphobjects/qssgrendermodel.cpp graphobjects/qssgrendermodel_p.h
graphobjects/qssgrendernode.cpp graphobjects/qssgrendernode_p.h
graphobjects/qssgrenderskeleton.cpp graphobjects/qssgrenderskeleton_p.h
graphobjects/qssgrenderskin.cpp graphobjects/qssgrenderskin_p.h
graphobjects/qssgrendertexturedata.cpp graphobjects/qssgrendertexturedata_p.h
graphobjects/qssgrendermorphtarget.cpp graphobjects/qssgrendermorphtarget_p.h
graphobjects/qssgrenderresourceloader.cpp graphobjects/qssgrenderresourceloader_p.h
graphobjects/qssgrenderreflectionprobe.cpp graphobjects/qssgrenderreflectionprobe_p.h
graphobjects/qssgrenderroot_p.h graphobjects/qssgrenderroot.cpp
graphobjects/qssgrenderuserpass_p.h graphobjects/qssgrenderuserpass.cpp
graphobjects/qssgrenderskymaterial_p.h graphobjects/qssgrenderskymaterial.cpp
qssgperframeallocator_p.h
qssgrenderableimage_p.h
qssgrenderclippingfrustum.cpp qssgrenderclippingfrustum_p.h
graphobjects/qssgrenderparticles.cpp graphobjects/qssgrenderparticles_p.h
qssgrendercommands.cpp qssgrendercommands_p.h
qssgrendercontextcore.cpp qssgrendercontextcore.h
qssgrenderdefaultmaterialshadergenerator.cpp qssgrenderdefaultmaterialshadergenerator_p.h
qssgrendererutil_p.h
qssgrenderimagetexture_p.h
qssgrendermesh_p.h
qssgrenderray.cpp qssgrenderray_p.h
qssgrendershadercache.cpp qssgrendershadercache_p.h
qssgrendershadercodegenerator.cpp qssgrendershadercodegenerator_p.h
qssgrendershaderkeys_p.h
qssgrendershadermetadata.cpp qssgrendershadermetadata_p.h
qssgrendershadowmap.cpp qssgrendershadowmap_p.h
qssgrenderreflectionmap.cpp qssgrenderreflectionmap_p.h
qssgrendermotionvectormap.cpp qssgrendermotionvectormap_p.h
qssgrenderskymaterialmanager.cpp qssgrenderskymaterialmanager_p.h
qssgrenderpickresult_p.h qssgrenderpickresult.h
qssgrhiparticles.cpp qssgrhiparticles_p.h
qssgrhicontext.cpp qssgrhicontext_p.h qssgrhicontext.h
qssgrhicustommaterialsystem.cpp qssgrhicustommaterialsystem_p.h
qssgrhieffectsystem.cpp qssgrhieffectsystem_p.h
qssgrhiquadrenderer.cpp qssgrhiquadrenderer_p.h
qssgruntimerenderlogging.cpp qssgruntimerenderlogging_p.h
qssgshadermapkey_p.h
qssgshadermaterialadapter.cpp qssgshadermaterialadapter_p.h
qssgshaderresourcemergecontext_p.h
qssglightmapio.cpp qssglightmapio_p.h
qtquick3druntimerenderglobal_p.h
qtquick3druntimerenderglobal.h
rendererimpl/qssgrenderableobjects.cpp rendererimpl/qssgrenderableobjects_p.h
rendererimpl/qssgrenderer.cpp rendererimpl/qssgrenderer_p.h
rendererimpl/qssglayerrenderdata_p.h
rendererimpl/qssglayerrenderdata.cpp
rendererimpl/qssglightmapbaker_p.h rendererimpl/qssglightmapbaker.cpp
rendererimpl/qssglightmapper.cpp rendererimpl/qssglightmapper_p.h rendererimpl/qssglightmapper.h
rendererimpl/qssgrendererimplshaders_p.h rendererimpl/qssgrendererimplshaders_rhi.cpp
rendererimpl/qssgvertexpipelineimpl.cpp rendererimpl/qssgvertexpipelineimpl_p.h
rendererimpl/qssgrenderpass_p.h rendererimpl/qssgrenderpass.cpp
rendererimpl/qssgrenderhelpers_p.h rendererimpl/qssgrenderhelpers.cpp
rendererimpl/qssgshadowmaphelpers_p.h rendererimpl/qssgshadowmaphelpers.cpp
rendererimpl/qssgrenderdata_p.h rendererimpl/qssgrenderdata.cpp
resourcemanager/qssgrenderbuffermanager.cpp resourcemanager/qssgrenderbuffermanager_p.h
resourcemanager/qssgrenderloadedtexture.cpp resourcemanager/qssgrenderloadedtexture_p.h
resourcemanager/qssgrendershaderlibrarymanager.cpp resourcemanager/qssgrendershaderlibrarymanager_p.h
rendererimpl/qssgcputonemapper_p.h
extensionapi/qssgrenderextensions.h extensionapi/qssgrenderextensions.cpp
extensionapi/qssgrenderhelpers.h extensionapi/qssgrenderhelpers.cpp
qssgdebugdrawsystem_p.h qssgdebugdrawsystem.cpp
qssguserrenderpassmanager.cpp qssguserrenderpassmanager_p.h
qssgrenderparticleshaderkeys_p.h
NO_UNITY_BUILD_SOURCES
rendererimpl/qssglightmapper.cpp # avoiding possible clash with tinyexr' macros
resourcemanager/qssgrenderbuffermanager.cpp # redefinition of 'cube' (from qssgrenderreflectionmap.cpp)
resourcemanager/qssgrenderloadedtexture.cpp # avoiding possible clash with tinyexr' macros
DEFINES
QT_BUILD_QUICK3DRUNTIMERENDER_LIB
LIBRARIES
Qt::Quick3DUtilsPrivate
Qt::QuickPrivate
PUBLIC_LIBRARIES
Qt::Core
Qt::Gui
Qt::Quick
Qt::Quick3DUtils
PRIVATE_MODULE_INTERFACE
Qt::Quick3DUtilsPrivate
Qt::QuickPrivate
SSG_HEADER_FILTERS
"(^|/)qssg.*[^_][^p]\\.h$"
)
if (MACOS)
target_compile_definitions(Quick3DRuntimeRender PRIVATE QSSG_OIT_USE_BUFFERS)
endif()
qt_internal_extend_target(Quick3DRuntimeRender CONDITION TARGET Qt::ShaderTools
PUBLIC_LIBRARIES
Qt::ShaderTools
LIBRARIES
Qt::ShaderToolsPrivate
DEFINES
QT_QUICK3D_HAS_RUNTIME_SHADERS
)
if(QT_QUICK3D_HAS_EMBREE)
find_package(Qt6 ${PROJECT_VERSION} CONFIG REQUIRED COMPONENTS Concurrent)
endif()
qt_internal_extend_target(Quick3DRuntimeRender CONDITION QT_QUICK3D_HAS_EMBREE
PUBLIC_LIBRARIES
Qt::Concurrent
LIBRARIES
Qt::BundledEmbree
DEFINES
QT_QUICK3D_HAS_LIGHTMAPPER
)
# Resources:
set(res_resource_files
"res/effectlib/bsdf.glsllib"
"res/effectlib/defaultMaterialBumpNoLod.glsllib"
"res/effectlib/depthpass.glsllib"
"res/effectlib/funccalculatePointLightAttenuation.glsllib"
"res/effectlib/funcdebugShadowOcclusion.glsllib"
"res/effectlib/funcdiffuseBurleyBSDF.glsllib"
"res/effectlib/funcdiffuseLambertBRDF.glsllib"
"res/effectlib/funcdiffuseLambertWrapBRDF.glsllib"
"res/effectlib/funcgetTransformedUVCoords.glsllib"
"res/effectlib/funclightmap.glsllib"
"res/effectlib/funcsampleNormalTexture.glsllib"
"res/effectlib/funcspecularBlinnPhong.glsllib"
"res/effectlib/funcspecularGGXBSDF.glsllib"
"res/effectlib/principledMaterialFresnel.glsllib"
"res/effectlib/sampleProbe.glsllib"
"res/effectlib/anisotropy.glsllib"
"res/effectlib/iridescence.glsllib"
"res/effectlib/sheen.glsllib"
"res/effectlib/sampleReflectionProbe.glsllib"
"res/effectlib/shadowMapping.glsllib"
"res/effectlib/skinanim.glsllib"
"res/effectlib/ssao.glsllib"
"res/effectlib/tonemapping.glsllib"
"res/effectlib/transmission.glsllib"
"res/effectlib/morphanim.glsllib"
"res/effectlib/morphanim_custom.glsllib"
"res/effectlib/parallaxMapping.glsllib"
"res/effectlib/particles.glsllib"
"res/effectlib/fog.glsllib"
"res/effectlib/texturesample.glsllib"
"res/effectlib/oitcommon.glsllib"
"res/effectlib/oitweightedblended.glsllib"
"res/effectlib/oitlinkedlist.glsllib"
"res/effectlib/oitlinkedlist_buf.glsllib"
"res/effectlib/lightsData.glsllib"
"res/effectlib/funcprocessPunctualLighting.glsllib"
"res/effectlib/custommaterialforwarddeclarations.glsllib"
"res/effectlib/particleLighting.glsllib"
"res/effectlib/particleLoading.glsllib"
"res/effectlib/particleSprite.glsllib"
"res/effectlib/sorting.glsllib"
"res/primitives/Cone.mesh"
"res/primitives/Cube.mesh"
"res/primitives/Cylinder.mesh"
"res/primitives/Rectangle.mesh"
"res/primitives/Sphere.mesh"
"res/textures/blue_noise.png"
)
qt_internal_add_resource(Quick3DRuntimeRender "res"
PREFIX
"/"
FILES
${res_resource_files}
)
# special case begin
qt_internal_extend_target(Quick3DRuntimeRender
INCLUDE_DIRECTORIES
../3rdparty/tinyexr
NO_UNITY_BUILD_SOURCES
../3rdparty/tinyexr/tinyexr.h
ATTRIBUTION_FILE_DIR_PATHS
../3rdparty/tinyexr
)
qt_internal_extend_target(Quick3DRuntimeRender CONDITION QT_FEATURE_system_zlib
LIBRARIES
WrapZLIB::WrapZLIB
)
qt_internal_extend_target(Quick3DRuntimeRender CONDITION NOT QT_FEATURE_system_zlib
LIBRARIES
Qt6::ZlibPrivate
)
qt_internal_generate_tracepoints(Quick3DRuntimeRender quick3d
SOURCES
qssgrhicontext.cpp
resourcemanager/qssgrenderbuffermanager.cpp
qssgrendershadercache.cpp
qssgrhicustommaterialsystem.cpp
)
# default settings are GLSL "100es,120,150" HLSL "50" MSL "12"
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
PREFIX
"/"
FILES
res/rhishaders/environmentmap.vert
res/rhishaders/environmentmap.frag
res/rhishaders/debugobject.vert
res/rhishaders/debugobject.frag
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_pertarget"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
PERTARGETCOMPILE
PREFIX
"/"
FILES
res/rhishaders/ssaaresolve.vert
res/rhishaders/ssaaresolve.frag
res/rhishaders/progressiveaa.vert
res/rhishaders/progressiveaa.frag
res/rhishaders/temporalaa.vert
res/rhishaders/temporalaa.frag
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_simplequad_none"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
PERTARGETCOMPILE
PREFIX
"/"
FILES
res/rhishaders/simplequad.vert
res/rhishaders/simplequad.frag
OUTPUTS
res/rhishaders/simplequad.vert.qsb
res/rhishaders/simplequad.frag.qsb
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_simplequad_linear"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
PERTARGETCOMPILE
PREFIX
"/"
FILES
res/rhishaders/simplequad.vert
res/rhishaders/simplequad.frag
OUTPUTS
res/rhishaders/simplequad_linear.vert.qsb
res/rhishaders/simplequad_linear.frag.qsb
DEFINES
QSSG_ENABLE_LINEAR_TONEMAPPING=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_simplequad_aces"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
PERTARGETCOMPILE
PREFIX
"/"
FILES
res/rhishaders/simplequad.vert
res/rhishaders/simplequad.frag
OUTPUTS
res/rhishaders/simplequad_aces.vert.qsb
res/rhishaders/simplequad_aces.frag.qsb
DEFINES
QSSG_ENABLE_ACES_TONEMAPPING=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_simplequad_hejldawson"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
PERTARGETCOMPILE
PREFIX
"/"
FILES
res/rhishaders/simplequad.vert
res/rhishaders/simplequad.frag
OUTPUTS
res/rhishaders/simplequad_hejldawson.vert.qsb
res/rhishaders/simplequad_hejldawson.frag.qsb
DEFINES
QSSG_ENABLE_HEJLDAWSON_TONEMAPPING=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_simplequad_filmic"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
PERTARGETCOMPILE
PREFIX
"/"
FILES
res/rhishaders/simplequad.vert
res/rhishaders/simplequad.frag
OUTPUTS
res/rhishaders/simplequad_filmic.vert.qsb
res/rhishaders/simplequad_filmic.frag.qsb
DEFINES
QSSG_ENABLE_FILMIC_TONEMAPPING=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_es3_pertarget"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
PERTARGETCOMPILE
GLSL "300es,120,150"
PREFIX
"/"
FILES
res/rhishaders/lightmapdilate.vert
res/rhishaders/lightmapdilate.frag
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_clear_mrt"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/clearmrt.vert
res/rhishaders/clearmrt.frag
OUTPUTS
res/rhishaders/clear_mrt.vert.qsb
res/rhishaders/clear_mrt.frag.qsb
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_es3_gl3"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/ssao.vert
res/rhishaders/ssao.frag
res/rhishaders/skybox.vert
res/rhishaders/skybox.frag
res/rhishaders/environmentmapprefilter.vert
res/rhishaders/environmentmapprefilter.frag
res/rhishaders/reflectionprobeprefilter.vert
res/rhishaders/reflectionprobeprefilter.frag
res/rhishaders/skyiblprefilter.vert
res/rhishaders/skyiblprefilter.frag
res/rhishaders/skyiblprefilternormalize.vert
res/rhishaders/skyiblprefilternormalize.frag
res/rhishaders/skyboxcube.vert
res/rhishaders/skyboxcube.frag
res/rhishaders/grid.frag
res/rhishaders/grid.vert
res/rhishaders/cubeMapToHemisphere.vert
res/rhishaders/cubeMapToHemisphere.frag
res/rhishaders/clearshadowmap.vert
res/rhishaders/clearshadowmap.frag
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_compute"
SILENT
PRECOMPILE
OPTIMIZED
GLSL "310es,430"
PREFIX
"/"
FILES
res/rhishaders/nlm_denoise.comp
OUTPUTS
res/rhishaders/nlm_denoise.comp.qsb
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_lightprobe_rgbe"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/environmentmapprefilter.vert
res/rhishaders/environmentmapprefilter.frag
OUTPUTS
res/rhishaders/environmentmapprefilter_rgbe.vert.qsb
res/rhishaders/environmentmapprefilter_rgbe.frag.qsb
DEFINES
QSSG_ENABLE_RGBE_LIGHT_PROBE=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_skybox_hdr_none"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/skybox.vert
res/rhishaders/skybox.frag
OUTPUTS
res/rhishaders/skybox_hdr_none.vert.qsb
res/rhishaders/skybox_hdr_none.frag.qsb
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_skybox_rgbe_none"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/skybox.vert
res/rhishaders/skybox.frag
OUTPUTS
res/rhishaders/skybox_rgbe_none.vert.qsb
res/rhishaders/skybox_rgbe_none.frag.qsb
DEFINES
QSSG_ENABLE_RGBE_LIGHT_PROBE=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_skybox_hdr_custom"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/skybox.vert
res/rhishaders/skybox.frag
OUTPUTS
res/rhishaders/skybox_hdr_custom.vert.qsb
res/rhishaders/skybox_hdr_custom.frag.qsb
DEFINES
QSSG_FORCE_IBL_EXPOSURE=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_skybox_rgbe_custom"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/skybox.vert
res/rhishaders/skybox.frag
OUTPUTS
res/rhishaders/skybox_rgbe_custom.vert.qsb
res/rhishaders/skybox_rgbe_custom.frag.qsb
DEFINES
QSSG_ENABLE_RGBE_LIGHT_PROBE=1
QSSG_FORCE_IBL_EXPOSURE=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_skybox_hdr_linear"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/skybox.vert
res/rhishaders/skybox.frag
OUTPUTS
res/rhishaders/skybox_hdr_linear.vert.qsb
res/rhishaders/skybox_hdr_linear.frag.qsb
DEFINES
QSSG_ENABLE_LINEAR_TONEMAPPING=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_skybox_rgbe_linear"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/skybox.vert
res/rhishaders/skybox.frag
OUTPUTS
res/rhishaders/skybox_rgbe_linear.vert.qsb
res/rhishaders/skybox_rgbe_linear.frag.qsb
DEFINES
QSSG_ENABLE_LINEAR_TONEMAPPING=1
QSSG_ENABLE_RGBE_LIGHT_PROBE=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_skybox_hdr_aces"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/skybox.vert
res/rhishaders/skybox.frag
OUTPUTS
res/rhishaders/skybox_hdr_aces.vert.qsb
res/rhishaders/skybox_hdr_aces.frag.qsb
DEFINES
QSSG_ENABLE_ACES_TONEMAPPING=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_skybox_rgbe_aces"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/skybox.vert
res/rhishaders/skybox.frag
OUTPUTS
res/rhishaders/skybox_rgbe_aces.vert.qsb
res/rhishaders/skybox_rgbe_aces.frag.qsb
DEFINES
QSSG_ENABLE_ACES_TONEMAPPING=1
QSSG_ENABLE_RGBE_LIGHT_PROBE=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_skybox_hdr_hejldawson"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/skybox.vert
res/rhishaders/skybox.frag
OUTPUTS
res/rhishaders/skybox_hdr_hejldawson.vert.qsb
res/rhishaders/skybox_hdr_hejldawson.frag.qsb
DEFINES
QSSG_ENABLE_HEJLDAWSON_TONEMAPPING=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_skybox_rgbe_hejldawson"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/skybox.vert
res/rhishaders/skybox.frag
OUTPUTS
res/rhishaders/skybox_rgbe_hejldawson.vert.qsb
res/rhishaders/skybox_rgbe_hejldawson.frag.qsb
DEFINES
QSSG_ENABLE_HEJLDAWSON_TONEMAPPING=1
QSSG_ENABLE_RGBE_LIGHT_PROBE=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_skybox_hdr_filmic"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/skybox.vert
res/rhishaders/skybox.frag
OUTPUTS
res/rhishaders/skybox_hdr_filmic.vert.qsb
res/rhishaders/skybox_hdr_filmic.frag.qsb
DEFINES
QSSG_ENABLE_FILMIC_TONEMAPPING=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_skybox_rgbe_filmic"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/skybox.vert
res/rhishaders/skybox.frag
OUTPUTS
res/rhishaders/skybox_rgbe_filmic.vert.qsb
res/rhishaders/skybox_rgbe_filmic.frag.qsb
DEFINES
QSSG_ENABLE_FILMIC_TONEMAPPING=1
QSSG_ENABLE_RGBE_LIGHT_PROBE=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_motionvector"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/motionvector.vert
res/rhishaders/motionvector.frag
OUTPUTS
res/rhishaders/motionvector.vert.qsb
res/rhishaders/motionvector.frag.qsb
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_motionvector_morph"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/motionvector.vert
res/rhishaders/motionvector.frag
OUTPUTS
res/rhishaders/motionvector_morph.vert.qsb
res/rhishaders/motionvector_morph.frag.qsb
DEFINES
QSSG_MORPH=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_motionvector_instance"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/motionvector.vert
res/rhishaders/motionvector.frag
OUTPUTS
res/rhishaders/motionvector_instance.vert.qsb
res/rhishaders/motionvector_instance.frag.qsb
DEFINES
QSSG_INSTANCE=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_motionvector_instance_morph"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/motionvector.vert
res/rhishaders/motionvector.frag
OUTPUTS
res/rhishaders/motionvector_instance_morph.vert.qsb
res/rhishaders/motionvector_instance_morph.frag.qsb
DEFINES
QSSG_INSTANCE=1
QSSG_MORPH=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_motionvector_skin"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/motionvector.vert
res/rhishaders/motionvector.frag
OUTPUTS
res/rhishaders/motionvector_skin.vert.qsb
res/rhishaders/motionvector_skin.frag.qsb
DEFINES
QSSG_SKIN=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_motionvector_skin_morph"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/motionvector.vert
res/rhishaders/motionvector.frag
OUTPUTS
res/rhishaders/motionvector_skin_morph.vert.qsb
res/rhishaders/motionvector_skin_morph.frag.qsb
DEFINES
QSSG_SKIN=1
QSSG_MORPH=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_motionvector_skin_instance"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/motionvector.vert
res/rhishaders/motionvector.frag
OUTPUTS
res/rhishaders/motionvector_skin_instance.vert.qsb
res/rhishaders/motionvector_skin_instance.frag.qsb
DEFINES
QSSG_SKIN=1
QSSG_INSTANCE=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_motionvector_skin_instance_morph"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/motionvector.vert
res/rhishaders/motionvector.frag
OUTPUTS
res/rhishaders/motionvector_skin_instance_morph.vert.qsb
res/rhishaders/motionvector_skin_instance_morph.frag.qsb
DEFINES
QSSG_SKIN=1
QSSG_INSTANCE=1
QSSG_MORPH=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_skyboxcube_runtime_tonemapping"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/skyboxcube.vert
res/rhishaders/skyboxcube.frag
OUTPUTS
res/rhishaders/skyboxcube_runtime_tonemapping.vert.qsb
res/rhishaders/skyboxcube_runtime_tonemapping.frag.qsb
DEFINES
QSSG_RUNTIME_TONEMAPPING=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_lightmapuvraster_default"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,120,330"
PREFIX
"/"
FILES
res/rhishaders/lightmapuvraster.vert
res/rhishaders/lightmapuvraster.frag
OUTPUTS
res/rhishaders/lightmapuvraster.vert.qsb
res/rhishaders/lightmapuvraster.frag.qsb
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_lightmapuvraster_uv"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,120,330"
PREFIX
"/"
FILES
res/rhishaders/lightmapuvraster.vert
res/rhishaders/lightmapuvraster.frag
OUTPUTS
res/rhishaders/lightmapuvraster_uv.vert.qsb
res/rhishaders/lightmapuvraster_uv.frag.qsb
DEFINES
QSSG_LIGHTMAPUVRASTER_UV
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_lightmapuvraster_uv_tangent"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "300es,120,330"
PREFIX
"/"
FILES
res/rhishaders/lightmapuvraster.vert
res/rhishaders/lightmapuvraster.frag
OUTPUTS
res/rhishaders/lightmapuvraster_uv_tangent.vert.qsb
res/rhishaders/lightmapuvraster_uv_tangent.frag.qsb
DEFINES
QSSG_LIGHTMAPUVRASTER_UV_TANGENT
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_clearimage"
SILENT
PRECOMPILE
OPTIMIZED
GLSL "320es,430"
PREFIX
"/"
FILES
res/rhishaders/clearimage.vert
res/rhishaders/clearimage.frag
OUTPUTS
res/rhishaders/clearimage.vert.qsb
res/rhishaders/clearimage.frag.qsb
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_clearbuffer"
SILENT
PRECOMPILE
OPTIMIZED
GLSL "320es,430"
PREFIX
"/"
FILES
res/rhishaders/clearimage.vert
res/rhishaders/clearimage.frag
OUTPUTS
res/rhishaders/clearbuffer.vert.qsb
res/rhishaders/clearbuffer.frag.qsb
DEFINES
QSSG_CLEAR_BUFFER=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_composite_weightedblended"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
PERTARGETCOMPILE
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/oitcomposite.vert
res/rhishaders/oitcomposite.frag
OUTPUTS
res/rhishaders/oitcomposite_weightedblended.vert.qsb
res/rhishaders/oitcomposite_weightedblended.frag.qsb
DEFINES
QSSG_OIT_METHOD=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_composite_weightedblended_ms"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
PERTARGETCOMPILE
GLSL "300es,150"
PREFIX
"/"
FILES
res/rhishaders/oitcomposite.vert
res/rhishaders/oitcomposite.frag
OUTPUTS
res/rhishaders/oitcomposite_weightedblended_ms.vert.qsb
res/rhishaders/oitcomposite_weightedblended_ms.frag.qsb
DEFINES
QSSG_OIT_METHOD=1
QSSG_MULTISAMPLE
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_composite_linkedlist"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "320es,430"
PREFIX
"/"
FILES
res/rhishaders/oitcomposite.vert
res/rhishaders/oitcomposite.frag
OUTPUTS
res/rhishaders/oitcomposite_linkedlist.vert.qsb
res/rhishaders/oitcomposite_linkedlist.frag.qsb
DEFINES
QSSG_OIT_METHOD=2
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_composite_linkedlist_ms"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "320es,430"
PREFIX
"/"
FILES
res/rhishaders/oitcomposite.vert
res/rhishaders/oitcomposite.frag
OUTPUTS
res/rhishaders/oitcomposite_linkedlist_ms.vert.qsb
res/rhishaders/oitcomposite_linkedlist_ms.frag.qsb
DEFINES
QSSG_OIT_METHOD=2
QSSG_MULTISAMPLE
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_composite_linkedlist_buf"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "320es,430"
PREFIX
"/"
FILES
res/rhishaders/oitcomposite.vert
res/rhishaders/oitcomposite.frag
OUTPUTS
res/rhishaders/oitcomposite_linkedlist_buf.vert.qsb
res/rhishaders/oitcomposite_linkedlist_buf.frag.qsb
DEFINES
QSSG_OIT_METHOD=2
QSSG_USE_BUFFER=1
)
qt_internal_add_shaders(Quick3DRuntimeRender "res_shaders_composite_linkedlist_ms_buf"
SILENT
PRECOMPILE
OPTIMIZED
MULTIVIEW
GLSL "320es,430"
PREFIX
"/"
FILES
res/rhishaders/oitcomposite.vert
res/rhishaders/oitcomposite.frag
OUTPUTS
res/rhishaders/oitcomposite_linkedlist_ms_buf.vert.qsb
res/rhishaders/oitcomposite_linkedlist_ms_buf.frag.qsb
DEFINES
QSSG_OIT_METHOD=2
QSSG_MULTISAMPLE
QSSG_USE_BUFFER=1
)
# special case end
#### Keys ignored in scope 1:.:.:runtimerender.pro:<TRUE>:
# MODULE = "quick3druntimerender"