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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#include "qstaticrigidbody_p.h"
#include "physxnode/qphysxstaticbody_p.h"
QT_BEGIN_NAMESPACE
/*!
\qmltype StaticRigidBody
\inqmlmodule QtQuick3D.Physics
\inherits PhysicsBody
\since 6.4
\brief A physical body that does not move.
The StaticRigidBody type defines an immovable and static rigid body. Any collision shape is allowed for this body.
\note Do not move a StaticRigidBody. It is technically possible to do so, but it
will incur a performance penalty, and colliding dynamic objects may not react correctly.
Use a DynamicRigidBody with \l {DynamicRigidBody::isKinematic}{isKinematic} set to \c true instead.
*/
QStaticRigidBody::QStaticRigidBody() = default;
QAbstractPhysXNode *QStaticRigidBody::createPhysXBackend()
{
return new QPhysXStaticBody(this);
}
QT_END_NAMESPACE