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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#include "qsvganimate_p.h"
QT_BEGIN_NAMESPACE
QSvgLinearEasing::~QSvgLinearEasing()
= default;
QSvgAnimateNode::QSvgAnimateNode(QSvgNode *parent)
: QSvgNode(parent)
, m_end(0)
, m_fill(Fill::Freeze)
, m_additive(Additive::Replace)
{
m_easing = std::make_unique<QSvgLinearEasing>();
}
QSvgAnimateNode::~QSvgAnimateNode()
= default;
void QSvgAnimateNode::setRunningTime(int startMs, int durMs, int endMs, int by)
{
Q_UNUSED(by)
m_start = startMs;
m_end = endMs;
m_duration = durMs;
}
void QSvgAnimateNode::drawCommand(QPainter *p, QSvgExtraStates &states)
{
Q_UNUSED(p)
Q_UNUSED(states)
}
bool QSvgAnimateNode::shouldDrawNode(QPainter *p, QSvgExtraStates &states) const
{
Q_UNUSED(p)
Q_UNUSED(states)
return false;
}
QSvgAnimateColor::~QSvgAnimateColor()
= default;
QSvgAnimateTransform::~QSvgAnimateTransform()
= default;
QT_END_NAMESPACE