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#version 440
layout(std140, binding = 0) uniform buf1 {
vec3 v;
float f;
} ubuf1;
layout(std140, binding = 1) uniform buf2 {
float f2;
}; // no instance name
layout(location = 0) out vec4 fragColor;
void main()
{
fragColor = vec4(ubuf1.v, ubuf1.f + f2);
}