Revision control

Copy as Markdown

#version 440
layout(location = 0) in vec3 vECVertNormal;
layout(location = 1) in vec3 vECVertPos;
layout(std140, binding = 1) uniform buf {
vec3 v;
float f;
} ubuf;
layout(std140, binding = 2) uniform buf2 {
float f;
vec3 v;
} ubuf2;
layout(location = 0) out vec4 fragColor;
void main()
{
fragColor = vec4(ubuf.v, ubuf.f);
}