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#version 440
#extension GL_EXT_multiview : require
layout(location = 0) in vec4 position;
layout(location = 1) in vec3 color;
layout(location = 0) out vec3 v_color;
layout(std140, binding = 0) uniform buf {
mat4 mvp[2];
};
void main()
{
v_color = color;
gl_Position = mvp[gl_ViewIndex] * position;
}