Revision control

Copy as Markdown

// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Physics
import QtQuick3D.Helpers
import QtQuick.Controls
import QtQuick.Layouts
Window {
width: 800
height: 600
visible: true
PhysicsWorld {
id: physicsWorld
running: true
forceDebugDraw: true
scene: viewport.scene
}
View3D {
id: viewport
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "#d6dbdf"
backgroundMode: SceneEnvironment.Color
antialiasingMode: SceneEnvironment.MSAA
antialiasingQuality: SceneEnvironment.High
}
focus: true
property bool debugView: false
PerspectiveCamera {
position: Qt.vector3d(-200, 100, 500)
eulerRotation: Qt.vector3d(-20, -20, 0)
clipFar: 5000
clipNear: 1
}
DirectionalLight {
eulerRotation.x: -45
eulerRotation.y: 45
castsShadow: true
brightness: 1
shadowFactor: 100
}
StaticRigidBody {
position: Qt.vector3d(0, -100, 0)
eulerRotation: Qt.vector3d(-90, 0, 0)
collisionShapes: PlaneShape {}
Model {
source: "#Rectangle"
scale: Qt.vector3d(10, 10, 1)
materials: PrincipledMaterial {
baseColor: "green"
}
castsShadows: false
receivesShadows: true
}
}
DynamicRigidBody {
isKinematic: false
position: Qt.vector3d(-200, 0, 0)
collisionShapes: SphereShape {}
Model {
source: "#Sphere"
materials: PrincipledMaterial {
baseColor: "yellow"
}
}
}
DynamicRigidBody {
id: boxRoot
isKinematic: true
kinematicPosition: Qt.vector3d(-50, 50, 0)
collisionShapes: BoxShape {}
SequentialAnimation {
running: physicsWorld.running
loops: Animation.Infinite;
NumberAnimation {target: boxRoot; property: "kinematicEulerRotation.x"; from: 0; to: 360; duration: 10000 }
NumberAnimation {target: boxRoot; property: "kinematicEulerRotation.x"; from: 360; to: 0; duration: 10000 }
}
Model {
source: "#Cube"
materials: PrincipledMaterial {
baseColor: "yellow"
}
}
DynamicRigidBody {
isKinematic: true
kinematicPosition: Qt.vector3d(-50, 50, 0)
position: Qt.vector3d(-50,50,0)
collisionShapes: BoxShape {}
Model {
source: "#Cube"
materials: PrincipledMaterial {
baseColor: "yellow"
}
}
DynamicRigidBody {
id: boxChild
isKinematic: true
kinematicPosition: Qt.vector3d(-50, 50, 0)
collisionShapes: BoxShape {}
SequentialAnimation {
running: physicsWorld.running
loops: Animation.Infinite;
NumberAnimation {target: boxChild; property: "kinematicEulerRotation.x"; from: 0; to: 360; duration: 10000 }
NumberAnimation {target: boxChild; property: "kinematicEulerRotation.x"; from: 360; to: 0; duration: 10000 }
}
Model {
source: "#Cube"
materials: PrincipledMaterial {
baseColor: "yellow"
}
}
}
}
}
}
}