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import QtQuick
import QtQuick3D
import QtQuick3D.Physics
// Two bodies where one is scaled 1.5x*2x and the other 3x
// and they should have the same size.
Rectangle {
width: 640
height: 480
visible: true
PhysicsWorld {
scene: viewport.scene
forceDebugDraw: true
}
View3D {
id: viewport
anchors.fill: parent
camera: PerspectiveCamera {
position: Qt.vector3d(0, 0, 1200)
eulerRotation: Qt.vector3d(0, 0, 0)
clipFar: 5000
clipNear: 1
}
DirectionalLight {
eulerRotation.x: -45
eulerRotation.y: 45
castsShadow: true
brightness: 1
shadowFactor: 100
}
StaticRigidBody {
eulerRotation: Qt.vector3d(10, 20, 30)
scale: Qt.vector3d(1, 1, 1).times(3)
collisionShapes: BoxShape {
position: Qt.vector3d(0, -100, 0)
}
}
Node {
scale: Qt.vector3d(1, 1, 1).times(2)
StaticRigidBody {
eulerRotation: Qt.vector3d(10, 20, 30)
scale: Qt.vector3d(1, 1, 1).times(1.5)
collisionShapes: BoxShape {
position: Qt.vector3d(0, 100, 0)
}
}
}
}
}