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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Physics
View3D {
id: viewport
property real elapsedTime: 0
property bool reportKinematicKinematicCollisions: false
property bool reportStaticKinematicCollisions: false
environment: SceneEnvironment {
clearColor: "#d6dbdf"
backgroundMode: SceneEnvironment.Color
}
PerspectiveCamera {
position: Qt.vector3d(0, 200, 1000)
clipFar: 2000
clipNear: 1
}
DirectionalLight {
eulerRotation.x: -45
eulerRotation.y: 45
castsShadow: false
brightness: 1
shadowFactor: 100
}
PhysicsWorld {
id: world
scene: viewport.scene
//maximumTimestep: 0.1
//minimumTimestep: 0.1
forceDebugDraw: true
enableCCD: true
reportKinematicKinematicCollisions: viewport.reportKinematicKinematicCollisions
reportStaticKinematicCollisions: viewport.reportStaticKinematicCollisions
}
Connections {
target: world
function onFrameDone(timeStep) {
viewport.elapsedTime += timeStep
}
}
StaticRigidBody {
position: Qt.vector3d(0, -100, 0)
eulerRotation: Qt.vector3d(-90, 0, 0)
collisionShapes: PlaneShape {}
Model {
source: "#Rectangle"
scale: Qt.vector3d(500, 500, 0)
materials: PrincipledMaterial {
baseColor: "green"
}
castsShadows: false
receivesShadows: true
}
}
}