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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef SPHERESHAPE_H
#define SPHERESHAPE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DPhysics/private/qabstractcollisionshape_p.h>
#include <QtQml/QQmlEngine>
namespace physx {
class PxSphereGeometry;
};
QT_BEGIN_NAMESPACE
class Q_QUICK3DPHYSICS_EXPORT QSphereShape : public QAbstractCollisionShape
{
Q_OBJECT
Q_PROPERTY(float diameter READ diameter WRITE setDiameter NOTIFY diameterChanged)
QML_NAMED_ELEMENT(SphereShape)
public:
QSphereShape();
~QSphereShape();
float diameter() const;
physx::PxGeometry *getPhysXGeometry() override;
bool isStaticShape() const override { return false; }
public Q_SLOTS:
void setDiameter(float diameter);
Q_SIGNALS:
void diameterChanged(float diameter);
private:
void updatePhysXGeometry();
physx::PxSphereGeometry *m_physXGeometry = nullptr;
float m_diameter = 100.0f;
};
QT_END_NAMESPACE
#endif // SPHERESHAPE_H