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// Copyright (C) 2026 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef PRISMATICJOINT_H
#define PRISMATICJOINT_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "joints/qflexiblejoint_p.h"
#include <QtQuick3DPhysics/qtquick3dphysicsglobal.h>
#include <qobjectdefs.h>
#include <qqmlintegration.h>
#include <qtmetamacros.h>
#include <QtQml/QQmlEngine>
#include <QString>
QT_BEGIN_NAMESPACE
class Q_QUICK3DPHYSICS_EXPORT QPrismaticJoint : public QFlexibleJoint
{
Q_OBJECT
Q_PROPERTY(float lowerLimit READ lowerLimit WRITE setLowerLimit NOTIFY lowerLimitChanged FINAL
REVISION(6, 12))
Q_PROPERTY(float upperLimit READ upperLimit WRITE setUpperLimit NOTIFY upperLimitChanged FINAL
REVISION(6, 12))
QML_NAMED_ELEMENT(PrismaticJoint)
public:
Q_REVISION(6, 12) float lowerLimit() const;
Q_REVISION(6, 12) void setLowerLimit(float newLowerLimit);
Q_REVISION(6, 12) float upperLimit() const;
Q_REVISION(6, 12) void setUpperLimit(float newupperLimit);
signals:
Q_REVISION(6, 12) void lowerLimitChanged();
Q_REVISION(6, 12) void upperLimitChanged();
protected:
physx::PxJoint *createPhysxJoint(physx::PxRigidActor *actorA, physx::PxRigidActor *actorB,
const physx::PxTransform &trfA,
const physx::PxTransform &trfB) final;
void setJointProperties() final;
private:
float m_lowerLimit = -1000000;
float m_upperLimit = 1000000;
};
QT_END_NAMESPACE
#endif // PRISMATICJOINT_H