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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
// SPDX-License-Identifier: Apache-2.0
#include "ScStaticCore.h"
#include "ScStaticSim.h"
#include "PxRigidStatic.h"
using namespace physx;
Sc::StaticSim* Sc::StaticCore::getSim() const
{
return static_cast<StaticSim*>(Sc::ActorCore::getSim());
}
void Sc::StaticCore::setActor2World(const PxTransform& actor2World)
{
mCore.body2World = actor2World;
StaticSim* sim = getSim();
if(sim)
sim->notifyShapesOfTransformChange();
}