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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
// SPDX-License-Identifier: Apache-2.0
#ifndef SC_SHAPE_CORE_H
#define SC_SHAPE_CORE_H
#include "foundation/PxUtilities.h"
#include "PxvGeometry.h"
#include "PxFiltering.h"
#include "PxShape.h"
namespace physx
{
class PxShape; // PT: TODO: fw decl of higher-level class isn't great
namespace Sc
{
class ShapeSim;
class ShapeCore : public PxsShapeCore
{
public:
// PX_SERIALIZATION
ShapeCore(const PxEMPTY);
void exportExtraData(PxSerializationContext& stream);
void importExtraData(PxDeserializationContext& context);
void resolveReferences(PxDeserializationContext& context);
void resolveMaterialReference(PxU32 materialTableIndex, PxU16 materialIndex);
//~PX_SERIALIZATION
ShapeCore( const PxGeometry& geometry, PxShapeFlags shapeFlags,
const PxU16* materialIndices, PxU16 materialCount, bool isExclusive,
PxShapeCoreFlag::Enum coreFlags = PxShapeCoreFlag::Enum(0));
~ShapeCore();
PX_FORCE_INLINE PxGeometryType::Enum getGeometryType() const { return mGeometry.getType(); }
PxShape* getPxShape();
const PxShape* getPxShape() const;
PX_FORCE_INLINE const GeometryUnion& getGeometryUnion() const { return mGeometry; }
PX_FORCE_INLINE const PxGeometry& getGeometry() const { return mGeometry.getGeometry(); }
void setGeometry(const PxGeometry& geom);
PxU16 getNbMaterialIndices() const;
const PxU16* getMaterialIndices() const;
void setMaterialIndices(const PxU16* materialIndices, PxU16 materialIndexCount);
PX_FORCE_INLINE const PxTransform& getShape2Actor() const { return getTransform(); }
PX_FORCE_INLINE void setShape2Actor(const PxTransform& s2b) { setTransform(s2b); }
PX_FORCE_INLINE const PxFilterData& getSimulationFilterData() const { return mSimulationFilterData; }
PX_FORCE_INLINE void setSimulationFilterData(const PxFilterData& data) { mSimulationFilterData = data; }
PX_FORCE_INLINE PxReal getContactOffset() const { return mContactOffset; }
void setContactOffset(PxReal offset);
PX_FORCE_INLINE PxReal getRestOffset() const { return mRestOffset; }
PX_FORCE_INLINE void setRestOffset(PxReal offset) { mRestOffset = offset; }
PX_FORCE_INLINE PxReal getTorsionalPatchRadius() const { return mTorsionalRadius; }
PX_FORCE_INLINE void setTorsionalPatchRadius(PxReal tpr) { mTorsionalRadius = tpr; }
PX_FORCE_INLINE PxReal getMinTorsionalPatchRadius() const {return mMinTorsionalPatchRadius; }
PX_FORCE_INLINE void setMinTorsionalPatchRadius(PxReal radius) { mMinTorsionalPatchRadius = radius; }
PX_FORCE_INLINE PxShapeFlags getFlags() const { return PxShapeFlags(mShapeFlags); }
PX_FORCE_INLINE void setFlags(PxShapeFlags f) { mShapeFlags = f; }
PX_FORCE_INLINE ShapeSim* getExclusiveSim() const
{
return mExclusiveSim;
}
PX_FORCE_INLINE void setExclusiveSim(ShapeSim* sim)
{
if(!sim || mShapeCoreFlags.isSet(PxShapeCoreFlag::eIS_EXCLUSIVE))
mExclusiveSim = sim;
}
#if PX_WINDOWS_FAMILY // PT: to avoid "error: offset of on non-standard-layout type" on Linux
protected:
#endif
PxFilterData mSimulationFilterData; // Simulation filter data
ShapeSim* mExclusiveSim; //only set if shape is exclusive
#if PX_WINDOWS_FAMILY // PT: to avoid "error: offset of on non-standard-layout type" on Linux
public:
#endif
const char* mName; // PT: moved here from NpShape to fill padding bytes
};
} // namespace Sc
}
#endif