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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
// SPDX-License-Identifier: Apache-2.0
#ifndef DY_CONSTRAINT_WRITE_BACK_H
#define DY_CONSTRAINT_WRITE_BACK_H
#include "foundation/PxVec3.h"
#include "PxPhysXConfig.h"
#include "PxvDynamics.h"
namespace physx
{
namespace Dy
{
PX_ALIGN_PREFIX(16)
struct ConstraintWriteback
{
void initialize()
{
linearImpulse = PxVec3(0);
angularImpulse = PxVec3(0);
broken = false;
}
PxVec3 linearImpulse;
PxU32 broken;
PxVec3 angularImpulse;
PxU32 pad;
}
PX_ALIGN_SUFFIX(16);
}
}
#endif