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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
// SPDX-License-Identifier: Apache-2.0
#ifndef GU_PRUNER_PAYLOAD_H
#define GU_PRUNER_PAYLOAD_H
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxTransform.h"
namespace physx
{
class PxBounds3;
namespace Gu
{
// PT: anonymous payload structure used by the pruners. This is similar in spirit to a userData pointer.
struct PrunerPayload
{
size_t data[2]; // Enough space for two arbitrary pointers
PX_FORCE_INLINE bool operator == (const PrunerPayload& other) const
{
return (data[0] == other.data[0]) && (data[1] == other.data[1]);
}
};
// PT: pointers to internal data associated with a pruner payload. The lifetime of these pointers
// is usually limited and they should be used immediately after retrieval.
struct PrunerPayloadData
{
PxBounds3* mBounds; // Pointer to internal bounds.
PxTransform* mTransform; // Pointer to internal transform, or NULL.
};
// PT: called for each removed payload. Gives users a chance to cleanup their data
// structures without duplicating the pruner-data to payload mapping on their side.
struct PrunerPayloadRemovalCallback
{
PrunerPayloadRemovalCallback() {}
virtual ~PrunerPayloadRemovalCallback() {}
virtual void invoke(PxU32 nbRemoved, const PrunerPayload* removed) = 0;
};
}
}
#endif