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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
// SPDX-License-Identifier: Apache-2.0
#ifndef PX_GEOMETRY_QUERY_FLAGS_H
#define PX_GEOMETRY_QUERY_FLAGS_H
#include "foundation/PxFlags.h"
#include "common/PxPhysXCommonConfig.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Geometry-level query flags.
\see PxScene::raycast PxScene::overlap PxScene::sweep PxBVH::raycast PxBVH::overlap PxBVH::sweep PxGeometryQuery::raycast PxGeometryQuery::overlap PxGeometryQuery::sweep
\see PxGeometryQuery::computePenetration PxGeometryQuery::pointDistance PxGeometryQuery::computeGeomBounds
\see PxMeshQuery::findOverlapTriangleMesh PxMeshQuery::findOverlapHeightField PxMeshQuery::sweep
*/
struct PxGeometryQueryFlag
{
enum Enum
{
eSIMD_GUARD = (1<<0), //!< Saves/restores SIMD control word for each query (safer but slower). Omit this if you took care of it yourself in your app.
eDEFAULT = eSIMD_GUARD
};
};
/**
\brief collection of set bits defined in PxGeometryQueryFlag.
\see PxGeometryQueryFlag
*/
PX_FLAGS_TYPEDEF(PxGeometryQueryFlag, PxU32)
#if !PX_DOXYGEN
}
#endif
#endif