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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// SPDX-FileCopyrightText: Copyright (c) 2008-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
// SPDX-License-Identifier: Apache-2.0
#ifndef PX_ARRAY_CONVERTER_H
#define PX_ARRAY_CONVERTER_H
#include "cudamanager/PxCudaContext.h"
#include "cudamanager/PxCudaContextManager.h"
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxVec4.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
#if PX_SUPPORT_GPU_PHYSX
/**
\brief Utility class to convert gpu arrays to a different memory layout
*/
class PxArrayConverter
{
public:
/**
\brief Helper function to merge two separate PxVec4 arrays into one interleaved PxVec3 array
\param[in] verticesD The vertices device memory buffer
\param[in] normalsD The normals device memory buffer
\param[in] length The number of vertices and normals
\param[out] interleavedResultBufferD The resulting interleaved buffer containing 2*length elements with the format vertex0, normal0, vertex1, normal1...
\param[in] stream The cuda stream on which the conversion is processed
*/
virtual void interleaveGpuBuffers(const PxVec4* verticesD, const PxVec4* normalsD, PxU32 length, PxVec3* interleavedResultBufferD, CUstream stream) = 0;
/**
\brief Destructor
*/
virtual ~PxArrayConverter() {}
};
#endif
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif