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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#pragma once
#include <QtCore/qlist.h>
#include <QtQuick3DRuntimeRender/private/qssgrendershaderkeys_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendershadercodegenerator_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendershaderlibrarymanager_p.h>
QT_BEGIN_NAMESPACE
class QDir;
class QQuick3DSceneManager;
QT_END_NAMESPACE
struct GenShaders
{
explicit GenShaders();
~GenShaders();
bool process(QVector<QString> &qsbcFiles, const QDir &outDir, bool verbose,
bool dryRun);
QScopedPointer<QRhi> rhi;
std::shared_ptr<QSSGRenderContextInterface> renderContext;
QScopedPointer<QQuick3DSceneManager> sceneManager;
};