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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#pragma once
#include <QQuick3DGeometry>
#include <private/qquick3dmodel_p.h>
class LightmapMesh : public QQuick3DGeometry
{
Q_OBJECT
Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged FINAL)
Q_PROPERTY(QString key READ key WRITE setKey NOTIFY keyChanged FINAL)
Q_PROPERTY(QQuick3DBounds3 bounds READ bounds NOTIFY boundsChanged)
QML_ELEMENT
public:
LightmapMesh(QQuick3DObject *parent = nullptr);
~LightmapMesh() override;
QUrl source() const;
void setSource(const QUrl &newSource);
QString key() const;
void setKey(const QString &newKey);
const QQuick3DBounds3 &bounds() const;
signals:
void sourceChanged();
void keyChanged();
void boundsChanged();
private:
void updateData();
QUrl m_source;
QString m_key;
QUrl m_currentlyLoadedSource;
QString m_currentlyLoadedKey;
QQuick3DBounds3 m_bounds;
};