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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Helpers
import QtQuick.Controls
import QtQuick.Layouts
Window {
width: 640
height: 480
visible: true
View3D {
id: viewport
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "#d6dbdf"
backgroundMode: SceneEnvironment.Color
}
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 300)
clipFar: 5000
clipNear: 1
}
DirectionalLight {
eulerRotation.x: -45
eulerRotation.y: 45
castsShadow: lightCastsShadow.checked
brightness: 1
shadowFactor: 100
}
Model {
eulerRotation: Qt.vector3d(-45, 0, 0)
source: "#Rectangle"
scale: Qt.vector3d(2, 2, 2)
materials: DefaultMaterial {
diffuseColor: "green"
}
castsShadows: rectangleCastsShadows.checked
receivesShadows: rectangleReceivesShadows.checked
}
Model {
source: "#Cube"
scale: Qt.vector3d(1, 1, 1)
materials: DefaultMaterial {
diffuseColor: "blue"
}
castsShadows: cubeCastsShadows.checked
receivesShadows: cubeReceivesShadows.checked
}
}
WasdController {
speed: 2
controlledObject: camera
Keys.onPressed: event => {
handleKeyPress(event)
}
Keys.onReleased: event => {
handleKeyRelease(event)
}
}
Frame {
background: Rectangle {
color: "#c0c0c0"
border.color: "#202020"
}
anchors.top: parent.top
anchors.left: parent.left
anchors.margins: 10
ColumnLayout {
CheckBox {
id: lightCastsShadow
checked: true
text: qsTr("light castsShadow")
}
CheckBox {
id: cubeCastsShadows
checked: true
text: qsTr("cube castsShadows")
}
CheckBox {
id: cubeReceivesShadows
checked: true
text: qsTr("cube receivesShadows")
}
CheckBox {
id: rectangleCastsShadows
checked: true
text: qsTr("rectangle castsShadows")
}
CheckBox {
id: rectangleReceivesShadows
checked: true
text: qsTr("rectangle receivesShadows")
}
}
}
}