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#version 440
layout(location = 0) in vec2 v_uv;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
vec4 color;
};
layout(binding = 1) uniform sampler2D tex;
void main()
{
fragColor = texture(tex, v_uv);
}