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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
Item {
width: 460
height: 460
PerspectiveCamera {
id: cam
position: Qt.vector3d(0, 0, 200)
}
// This exactly same content should appear 4 times, in different ways.
Node {
id: sceneRoot
DirectionalLight {
}
Model {
source: "#Cube"
materials: DefaultMaterial {
diffuseColor: "green"
}
eulerRotation: Qt.vector3d(45, 45, 45)
}
}
SceneComponent {
id: sceneRoot2
}
// View1, importScene with node id of local component
View3D {
anchors.left: parent.left
anchors.top: parent.top
anchors.margins: 20
width: 200
height: 200
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: Qt.rgba(0.5, 0.5, 0.5, 1)
}
importScene: sceneRoot
camera: cam
}
// View2, importScene with node id of external component
View3D {
anchors.right: parent.right
anchors.top: parent.top
anchors.margins: 20
width: 200
height: 200
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: Qt.rgba(0.5, 0.5, 0.5, 1)
}
importScene: sceneRoot2
camera: cam
}
// View3, importScene with external component
View3D {
anchors.left: parent.left
anchors.bottom: parent.bottom
anchors.margins: 20
width: 200
height: 200
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: Qt.rgba(0.5, 0.5, 0.5, 1)
}
importScene: SceneComponent {
id: sceneRoot3
}
camera: cam
}
// View4, content inside
View3D {
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.margins: 20
width: 200
height: 200
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: Qt.rgba(0.5, 0.5, 0.5, 1)
}
Node {
id: sceneRoot4
DirectionalLight {
}
Model {
source: "#Cube"
materials: DefaultMaterial {
diffuseColor: "green"
}
eulerRotation: Qt.vector3d(45, 45, 45)
}
}
camera: cam
}
}