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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
Item {
width: 640
height: 480
visible: true
View3D {
id: viewport
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "lightblue"
backgroundMode: SceneEnvironment.Color
}
camera: PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 2, 5)
eulerRotation: Qt.vector3d(-10, 0, 0)
clipFar: 100
clipNear: 0.01
}
DirectionalLight {
eulerRotation.x: -45
eulerRotation.y: 45
castsShadow: true
brightness: 1
shadowFactor: 50
shadowBias: 0.2
pcfFactor: 0.02
csmNumSplits: 1
}
Model {
eulerRotation: Qt.vector3d(-90, 0, 0)
source: "#Rectangle"
materials: DefaultMaterial {
diffuseColor: "green"
}
castsShadows: false
receivesShadows: true
}
Model {
source: "#Sphere"
scale: Qt.vector3d(1,1,1).times(0.01)
position: Qt.vector3d(0, 0.5, 0)
materials: PrincipledMaterial {
baseColor: "white"
}
}
Model {
source: "#Sphere"
position: Qt.vector3d(0, 1.1, 0)
scale: Qt.vector3d(1,1,1).times(0.008)
materials: PrincipledMaterial {
baseColor: "white"
}
}
Model {
source: "#Sphere"
position: Qt.vector3d(0, 1.6, 0)
scale: Qt.vector3d(1,1,1).times(0.006)
materials: PrincipledMaterial {
baseColor: "white"
}
}
}
}