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import QtQuick
import QtQuick3D
Item
{
id: window
width: 800
height: 600
visible: true
Node
{
id: sceneRoot
DirectionalLight
{
color: Qt.rgba(1.0, 1.0, 1.0, 1.0)
castsShadow: true
brightness: 2.0
position: Qt.vector3d(0, 300, 0)
eulerRotation: Qt.vector3d(-45, 20, 0)
visible: true
shadowFactor: 100
shadowMapQuality: Light.ShadowMapQualityHigh
}
PerspectiveCamera
{
id: mainCamera
position: Qt.vector3d(0, 500, 500)
eulerRotation: Qt.vector3d(-40, -10, 0)
clipFar: 50000
clipNear: 10
}
Model
{
source: "#Cube"
castsShadows: true
receivesShadows: false
position: Qt.vector3d(100, 100, 0)
scale: Qt.vector3d(1, 1, 1)
materials: [
DefaultMaterial {
diffuseColor: Qt.rgba(1.0, 0.9, 0.7, 1.0)
}
]
}
Model
{
source: "#Cube"
castsShadows: true
receivesShadows: false
position: Qt.vector3d(-100, 100, 0)
scale: Qt.vector3d(1, 1, 1)
materials: [
DefaultMaterial {
diffuseColor: Qt.rgba(1.0, 0.9, 0.7, 1.0)
}
]
}
}
Item
{
width: parent.width
height: parent.height
View3D
{
anchors.fill: parent
id: view
camera: mainCamera
importScene: sceneRoot
Model
{
source: "#Rectangle"
castsShadows: true
receivesShadows: true
scale: Qt.vector3d(10, 10, 10)
position: Qt.vector3d(0, 0, 0)
eulerRotation: Qt.vector3d(-90, 0, 0)
materials: [
DefaultMaterial {
diffuseColor: Qt.rgba(0.1, 0.8, 0.1, 1.0)
}
]
}
}
}
}