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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
import QtQuick3D
import QtQuick3D.Helpers
Item {
id: window
visible: true
width: 1200
height: 720
PerspectiveCamera {
id: camera1
position: Qt.vector3d(76.1126, 982.409, 1126.55)
eulerRotation: Qt.vector3d(-25.3464, -1.051, 0)
clipFar: 15000
}
SceneEnvironment {
id: environment1
clearColor: "lightblue"
backgroundMode: SceneEnvironment.Color
antialiasingMode: SceneEnvironment.MSAA
antialiasingQuality: SceneEnvironment.High
}
property list<int> offsets: [0, width/4, 2*width/4, 3*width/4]
function addConesCylindersTriple(parentNode, z_pos) {
const newObject = Qt.createQmlObject(`
import QtQuick
import QtQuick3D
Node {
property var z_positions: [0, 100, 200]
PrincipledMaterial {
id: material
baseColor: "gray"
}
Model {
source: "#Cone"
position: Qt.vector3d(0, 450, z_positions[0])
eulerRotation.z: 180
scale.y: 5
materials: material
}
Model {
source: "#Cone"
position.z: z_positions[1]
scale.y: 2.5
materials: material
}
Model {
source: "#Cylinder"
position: Qt.vector3d(0, 175, z_positions[2])
materials: material
scale.y: 3.5
}
}
`,
parentNode,
"ConesCylinders"
);
newObject.z_positions = [z_pos, z_pos - 125, z_pos - 250];
}
View3D {
width: parent.width/4
height: parent.height
x: offsets[0]
camera: camera1
environment: environment1
DirectionalLight {
castsShadow: true
shadowFactor: 100
eulerRotation: Qt.vector3d(-40, -120, 0)
csmNumSplits: 0
shadowMapQuality: Light.ShadowMapQualityHigh
}
Model {
source: "#Cube"
scale: Qt.vector3d(25, 0.01, 135)
z: -5500
materials: DefaultMaterial {
diffuseColor: "gray"
}
castsShadows: false
}
Node {
Component.onCompleted: {
var z_pos = 0
for (var i = 0; i < 25; i++) {
addConesCylindersTriple(this, z_pos)
z_pos -= 450
}
}
}
}
View3D {
width: parent.width/4
height: parent.height
x: offsets[1]
camera: camera1
environment: environment1
DirectionalLight {
castsShadow: true
shadowFactor: 100
eulerRotation: Qt.vector3d(-40, -120, 0)
csmNumSplits: 1
shadowMapQuality: Light.ShadowMapQualityHigh
}
Model {
source: "#Cube"
scale: Qt.vector3d(25, 0.01, 135)
z: -5500
materials: DefaultMaterial {
diffuseColor: "gray"
}
castsShadows: false
}
Node {
Component.onCompleted: {
var z_pos = 0
for (var i = 0; i < 25; i++) {
addConesCylindersTriple(this, z_pos)
z_pos -= 450
}
}
}
}
View3D {
width: parent.width/4
height: parent.height
x: offsets[2]
camera: camera1
environment: environment1
DirectionalLight {
castsShadow: true
shadowFactor: 100
eulerRotation: Qt.vector3d(-40, -120, 0)
csmNumSplits: 2
shadowMapQuality: Light.ShadowMapQualityHigh
}
Model {
source: "#Cube"
scale: Qt.vector3d(25, 0.01, 135)
z: -5500
materials: DefaultMaterial {
diffuseColor: "gray"
}
castsShadows: false
}
Node {
Component.onCompleted: {
var z_pos = 0
for (var i = 0; i < 25; i++) {
addConesCylindersTriple(this, z_pos)
z_pos -= 450
}
}
}
}
View3D {
width: parent.width/4
height: parent.height
x: offsets[3]
camera: camera1
environment: environment1
DirectionalLight {
castsShadow: true
shadowFactor: 100
eulerRotation: Qt.vector3d(-40, -120, 0)
csmNumSplits: 3
shadowMapQuality: Light.ShadowMapQualityHigh
}
Model {
source: "#Cube"
scale: Qt.vector3d(25, 0.01, 135)
z: -5500
materials: DefaultMaterial {
diffuseColor: "gray"
}
castsShadows: false
}
Node {
Component.onCompleted: {
var z_pos = 0
for (var i = 0; i < 25; i++) {
addConesCylindersTriple(this, z_pos)
z_pos -= 450
}
}
}
}
}