Revision control

Copy as Markdown

// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
import QtQuick.Timeline
Item {
id: mainWindow
width: 400
height: 400
Timeline {
id: timeline
enabled: true
startFrame: 0
endFrame: 120
animations: [
TimelineAnimation {
id: timelineAnimation
running: true
duration: 2000
from: timeline.currentFrame
to: 120
}
]
keyframeGroups: [
KeyframeGroup {
target: psystem
property: "time"
Keyframe { frame: 0; value: 0 }
Keyframe { frame: 120; value: 2000 }
}
]
}
View3D {
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "#202020"
backgroundMode: SceneEnvironment.Color
antialiasingMode: SceneEnvironment.MSAA
antialiasingQuality: SceneEnvironment.High
}
camera: PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 100, 300)
}
ParticleSystem3D {
id: psystem
useRandomSeed: false
running: false
SpriteParticle3D {
id: particleFire
sprite: Texture {
source: "images/sphere.png"
}
colorTable: Texture {
source: "images/colorTable.png"
}
maxAmount: 250
color: "#ffffff"
billboard: true
blendMode: SpriteParticle3D.Screen
}
ParticleEmitter3D {
particle: particleFire
position: Qt.vector3d(0, 0, 0)
particleScale: 10
particleScaleVariation: 1
velocity: VectorDirection3D {
direction: Qt.vector3d(0, 100, 0)
directionVariation: Qt.vector3d(10, 10, 10)
}
emitRate: 80
lifeSpan: 1500
scale: Qt.vector3d(0.2, 0.1, 0.2)
shape: ParticleShape3D {
type: ParticleShape3D.Cylinder
}
}
}
}
}