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import QtQuick
import QtQuick.Window
import QtQuick3D
Rectangle {
width: 640
height: 480
color: Qt.rgba(0, 0, 0, 1)
// Two sets of view3D's since scoped lights dont work
View3D {
anchors.fill: parent
DirectionalLight {
color: "black"
ambientColor: "white"
}
camera: PerspectiveCamera {
z: 500
}
// Lit Diffuse
Node {
id: litAmbientNode
y: -200
Model {
source: "#Cube"
x: -100
materials: DefaultMaterial {
diffuseColor: "#FFA800"
}
}
Model {
source: "#Cube"
materials: DefaultMaterial {
diffuseColor: "green"
}
}
Model {
x:100
source: "#Cube"
materials: DefaultMaterial {
diffuseColor: "grey"
}
}
}
}
View3D {
anchors.fill: parent
camera: PerspectiveCamera {
z: 500
}
// Unlit
Model {
source: "#Cube"
x: -100
materials: DefaultMaterial {
lighting: DefaultMaterial.NoLighting
diffuseColor: "#FFA800"
}
}
Model {
source: "#Cube"
materials: DefaultMaterial {
lighting: DefaultMaterial.NoLighting
diffuseColor: "green"
}
}
Model {
x:100
source: "#Cube"
materials: DefaultMaterial {
lighting: DefaultMaterial.NoLighting
diffuseColor: "grey"
}
}
// QML in 3D
Node {
y: -50
x: -150
z: 50
Rectangle {
color: "#FFA800"
width: 100
height: 100
}
Rectangle {
color: "green"
x: 100
width: 100
height: 100
}
Rectangle {
color: "grey"
x: 200
width: 100
height: 100
}
}
DirectionalLight {
//color: "black"
//ambientColor: "white"
}
// Lit Diffuse
Node {
id: litNode
y: 100
Model {
source: "#Cube"
x: -100
materials: DefaultMaterial {
diffuseColor: "#FFA800"
}
}
Model {
source: "#Cube"
materials: DefaultMaterial {
diffuseColor: "green"
}
}
Model {
x:100
source: "#Cube"
materials: DefaultMaterial {
diffuseColor: "grey"
}
}
}
}
// QML in 2D
Item {
id: container
y: 8.5
x: 181
property real size: 92.75
Rectangle {
color: "#FFA800"
width: container.size
height: container.size
}
Rectangle {
color: "green"
x: container.size
width: container.size
height: container.size
}
Rectangle {
color: "grey"
x: container.size * 2
width: container.size
height: container.size
}
}
}